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生物反馈与游戏分数对减少中风后躯干代偿的作用:一项随机交叉试验

Biofeedback vs. game scores for reducing trunk compensation after stroke: a randomized crossover trial.

作者信息

Valdés Bulmaro A, Van der Loos H F Machiel

机构信息

a RREACH (Robotics for Rehabilitation Exercise and Assessment in Collaborative Healthcare) Lab, Department of Mechanical Engineering , The University of British Columbia , Vancouver , Canada.

出版信息

Top Stroke Rehabil. 2018 Mar;25(2):96-113. doi: 10.1080/10749357.2017.1394633. Epub 2017 Oct 27.

Abstract

Background Compensatory movements are commonly employed by stroke survivors, and their use can have negative effects on motor recovery. Current practices to reduce them rely on strapping a person to a chair. The use of technology to substitute or supplement this methodology has not being thoroughly investigated. Objective To compare the use of Scores + Visual + Force and Visual + Force feedback for reducing trunk compensation. Methods Fourteen hemiparetic stroke survivors performed bimanual reaching movements while receiving feedback on trunk compensation. Participants held onto two robotic arms and performed movements in the anterior/posterior direction toward a target displayed on a monitor. A motion-tracking camera tracked trunk compensation; the robots provided force feedback; the monitor displayed the visual feedback and scores. Kinematic variables, a post-test questionnaire, and system usability were analyzed. Results Both conditions reduced trunk compensation from baseline: Scores + Visual + Force: 51.7% (40.8), p = 0.000; Visual + Force: 55.2% (40.9), p = 0.000. No statistically significant difference was found between modalities. Secondary outcome measures were not improved. Most participants would like to receive game scores to reduce trunk compensation, and the usability of the system was rated "Good." Conclusions Multimodal feedback about stroke survivors' trunk compensation levels resulted in reduced trunk displacement. No difference between feedback modalities was obtained. The positive effects of including game scores might not have been observed in a short-term intervention. Longer studies should investigate if the use of game scores could result in trunk compensation improvements when compared to trunk restraint strategies. Clinical Trial Registration Clinicaltrials.gov, NCT02912923, https://clinicaltrials.gov/ct2/show/NCT02912923?term=reaching+in+stroke&rank=2 .

摘要

背景

补偿性运动在中风幸存者中普遍存在,其使用可能对运动恢复产生负面影响。目前减少这些运动的方法依赖于将人绑在椅子上。利用技术替代或补充这种方法尚未得到充分研究。目的:比较使用分数+视觉+力反馈和视觉+力反馈来减少躯干补偿的效果。方法:14名偏瘫中风幸存者在接受躯干补偿反馈的同时进行双手伸展运动。参与者握住两个机器人手臂,在前后方向朝着显示器上显示的目标进行运动。一个运动跟踪摄像头跟踪躯干补偿;机器人提供力反馈;显示器显示视觉反馈和分数。分析运动学变量、测试后问卷和系统可用性。结果:两种情况均使躯干补偿较基线水平降低:分数+视觉+力反馈:降低51.7%(40.8),p = 0.000;视觉+力反馈:降低55.2%(40.9),p = 0.000。两种方式之间未发现统计学显著差异。次要结果指标未得到改善。大多数参与者希望获得游戏分数以减少躯干补偿,系统可用性被评为“良好”。结论:关于中风幸存者躯干补偿水平的多模式反馈导致躯干位移减少。反馈方式之间未发现差异。在短期干预中可能未观察到纳入游戏分数的积极效果。更长时间的研究应调查与躯干约束策略相比,使用游戏分数是否能改善躯干补偿。临床试验注册:Clinicaltrials.gov,NCT02912923,https://clinicaltrials.gov/ct2/show/NCT02912923?term=reaching+in+stroke&rank=2

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