• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在线基于游戏的黑色素瘤识别教育:一项试点研究。

Online, game-based education for melanoma recognition: A pilot study.

机构信息

Department of Dermatology, Mayo Clinic, Scottsdale, USA.

Department of Dermatology, Mayo Clinic, Scottsdale, USA.

出版信息

Patient Educ Couns. 2018 Apr;101(4):738-742. doi: 10.1016/j.pec.2017.11.003. Epub 2017 Nov 9.

DOI:10.1016/j.pec.2017.11.003
PMID:29137837
Abstract

OBJECTIVE

To evaluate the effectiveness of a game-based learning (GBL) intervention, Tapamole, in improving recognition of the features of melanoma (MM) compared to a written education intervention.

METHODS

Tapamole, an online education intervention, was developed using GBL. Participants were voluntarily recruited from the Dermatology waiting room and randomized to three groups: game, pamphlet, and no intervention. Participants completed a pre-intervention survey, post-intervention survey, and test on MM recognition. Clustered binary data equations were used to calculate sensitivity, specificity, and accuracy for each group and GEE model with log link was used to compare measures between groups.

RESULTS

Sixty participants were recruited. The sensitivity for MM recognition in the game group was 100% compared to 95% for the pamphlet group. The specificity (40.8% vs 53.3%) and accuracy (60.6% vs 67.2%) of the game and pamphlet groups were similar. Participants in the game group reported higher enjoyment than those in the pamphlet group.

CONCLUSION

GBL was as effective as the written intervention in identifying features of MM.

PRACTICE IMPLICATIONS

With increasing use of the Internet for health information, it is critical to have effective online education interventions. GBL education tools are effective, enjoyable, and should be used to improve MM patient education.

摘要

目的

评估基于游戏的学习(GBL)干预措施 Tapamole 在改善对黑色素瘤(MM)特征的识别方面的效果,与书面教育干预措施相比。

方法

Tapamole 是一种在线教育干预措施,使用 GBL 开发。参与者自愿从皮肤科候诊室招募,并随机分为三组:游戏组、小册子组和无干预组。参与者完成了预干预调查、后干预调查和 MM 识别测试。使用聚类二项数据方程计算每组的敏感性、特异性和准确性,并使用对数链接的 GEE 模型比较组间措施。

结果

共招募了 60 名参与者。游戏组对 MM 识别的敏感性为 100%,而小册子组为 95%。游戏组和小册子组的特异性(40.8%比 53.3%)和准确性(60.6%比 67.2%)相似。与小册子组相比,游戏组的参与者报告了更高的享受度。

结论

GBL 在识别 MM 特征方面与书面干预一样有效。

实践意义

随着互联网在健康信息方面的使用越来越多,拥有有效的在线教育干预措施至关重要。GBL 教育工具既有效又有趣,应用于改善 MM 患者的教育。

相似文献

1
Online, game-based education for melanoma recognition: A pilot study.在线基于游戏的黑色素瘤识别教育:一项试点研究。
Patient Educ Couns. 2018 Apr;101(4):738-742. doi: 10.1016/j.pec.2017.11.003. Epub 2017 Nov 9.
2
Online, video-based patient education improves melanoma awareness: a randomized controlled trial.在线、基于视频的患者教育可提高黑色素瘤认知:一项随机对照试验。
Telemed J E Health. 2009 Dec;15(10):992-7. doi: 10.1089/tmj.2009.0055.
3
Game-based learning to improve diagnostic accuracy: a pilot randomized-controlled trial.基于游戏的学习提高诊断准确性:一项试点随机对照试验。
Diagnosis (Berl). 2024 Jan 30;11(2):136-141. doi: 10.1515/dx-2023-0133. eCollection 2024 May 1.
4
Education on tick bite and Lyme borreliosis prevention, aimed at schoolchildren in the Netherlands: comparing the effects of an online educational video game versus a leaflet or no intervention.针对荷兰学童开展的蜱虫叮咬及莱姆病预防教育:比较在线教育视频游戏与传单或无干预措施的效果。
BMC Public Health. 2016 Nov 16;16(1):1163. doi: 10.1186/s12889-016-3811-5.
5
The efficacy of multimedia pre-operative information for patients: a pilot study.多媒体术前信息对患者的疗效:一项试点研究。
N Z Dent J. 2008 Jun;104(2):36-43.
6
Randomized trial examining the effect of two prostate cancer screening educational interventions on patient knowledge, preferences, and behaviors.一项随机试验,考察两种前列腺癌筛查教育干预措施对患者知识、偏好及行为的影响。
J Gen Intern Med. 2004 Aug;19(8):835-42. doi: 10.1111/j.1525-1497.2004.30047.x.
7
Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial.设计并评估一款用于安全输血管理的严肃游戏的有效性:一项随机对照试验。
Nurse Educ Today. 2017 Aug;55:38-44. doi: 10.1016/j.nedt.2017.04.027. Epub 2017 May 6.
8
Using technology to deliver healthcare education to rural patients.利用技术为农村患者提供医疗保健教育。
Rural Remote Health. 2011;11(4):1798. Epub 2011 Oct 11.
9
Development and Evaluation of Patient Education Materials for Elderly Lung Cancer Patients.老年肺癌患者患者教育材料的开发与评估
J Cancer Educ. 2016 Mar;31(1):70-4. doi: 10.1007/s13187-014-0780-1.
10
The Persistence of the Pamphlet: On the Continued Relevance of the Health Information Pamphlet in the Digital Age.宣传册的存续:论健康信息宣传册在数字时代的持续相关性
J Cancer Educ. 2017 Sep;32(3):483-486. doi: 10.1007/s13187-015-0948-3.

引用本文的文献

1
Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study.采用游戏化方法对精神疾病患者进行护士主导的住院教育:一项准实验研究。
Int J Nurs Sci. 2025 Feb 15;12(2):137-143. doi: 10.1016/j.ijnss.2025.02.007. eCollection 2025 Mar.
2
Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review.游戏化作为肿瘤患者的一种教育方法:一项系统的范围综述。
Healthcare (Basel). 2023 Dec 7;11(24):3116. doi: 10.3390/healthcare11243116.
3
Outcomes of Patient Education in Nurse-led Clinics: A Systematic Review.
护士主导诊所中患者教育的结果:一项系统综述。
J Caring Sci. 2023 Aug 8;12(3):188-200. doi: 10.34172/jcs.2023.31891. eCollection 2023 Sep.
4
Multimodal imaging risk factors predictive of small choroidal melanocytic lesion growth to melanoma: An educational study and pictorial guide.预测小脉络膜黑素细胞病变发展为黑色素瘤的多模态成像危险因素:一项教育性研究及图片指南
Eye (Lond). 2024 Mar;38(4):798-805. doi: 10.1038/s41433-023-02782-8. Epub 2023 Oct 25.
5
Gamification and Game-Based Strategies for Dermatology Education: Narrative Review.皮肤科教育中的游戏化和基于游戏的策略:叙述性综述。
JMIR Dermatol. 2021 Aug 30;4(2):e30325. doi: 10.2196/30325.
6
Digital interventions for promoting sun protection and skin self-examination behaviors: A systematic review.促进防晒和皮肤自我检查行为的数字干预措施:一项系统综述。
Prev Med Rep. 2022 Jan 29;26:101709. doi: 10.1016/j.pmedr.2022.101709. eCollection 2022 Apr.