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共同协作:在线人机交互提升失用症患者的联合动作表现。

Come together: human-avatar on-line interactions boost joint-action performance in apraxic patients.

机构信息

Department of Psychology, Sapienza University, 00185 Rome, Italy.

IRCCS Fondazione Santa Lucia, 00100 Rome, Italy.

出版信息

Soc Cogn Affect Neurosci. 2017 Nov 1;12(11):1793-1802. doi: 10.1093/scan/nsx114.

Abstract

Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characterized by defective execution of purposeful actions upon delayed imitation, or verbal command when the actions are performed in isolated, non-naturalistic, conditions. Whether interpersonal interactions provide social affordances that activate neural resources different from those requested by individual action execution, which may improve LA performance, is unknown. To fill this gap, we measured interaction performance, behavioral and kinematic indexes of left-brain damaged patients with/without LA in a social reach-to-grasp task involving two different degrees of spatio-temporal interactivity with an avatar. We found that LA patients' impairment in coordinating with the virtual partner was abolished in highly interactive conditions (where patients selected their actions on-line based on the behavior of the virtual partner) with respect to low interactive conditions (where actions were selected beforehand based on abstract instructions). Voxel-based-Lesion-Symptom-Mapping indicated that impairments in low-interactive conditions were underpinned by lesions of premotor, motor and insular areas, and of the basal ganglia. Our approach expands current understanding of the behavioral and neural correlates of interactive motor performance by highlighting the important role of social affordances, and provides novel, potentially important, views on rehabilitation of higher-order motor cognition disorders.

摘要

肢体失用症(LA)是一种与左半球损伤相关的高级运动障碍。其特征是在延迟模仿或口头命令下,当动作在孤立的、非自然的条件下执行时,执行有目的的动作时存在缺陷。人际互动是否提供了社会便利,激活了不同于个体动作执行所要求的神经资源,从而改善 LA 表现,这一点尚不清楚。为了填补这一空白,我们在一项涉及与化身进行两种不同程度时空交互的社交伸手抓握任务中,测量了患有/不患有 LA 的左脑损伤患者的互动表现、行为和运动学指标。我们发现,与低互动条件(根据抽象指令预先选择动作)相比,在高度互动条件下(患者根据虚拟伙伴的行为在线选择动作),LA 患者协调虚拟伙伴的能力受损得到了消除。基于体素的病变-症状-映射表明,低互动条件下的损伤是由运动前区、运动区和脑岛区以及基底节区的损伤引起的。我们的方法通过强调社会便利的重要作用,扩展了对互动运动表现的行为和神经相关性的现有理解,并为更高阶运动认知障碍的康复提供了新的、可能重要的观点。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b31/5714226/f0cd8ce97994/nsx114f1.jpg

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