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巴西库里蒂巴青少年对邻里安全的认知与屏幕使用时间

Perception of neighborhood safety and screen time in adolescents from Curitiba, Brazil.

作者信息

Prado Crisley Vanessa, Rech Cassiano Ricardo, Hino Adriano Akira Ferreira, Reis Rodrigo Siqueira

机构信息

Centro Universitário Autônomo do Brasil - Curitiba (PR), Brasil.

Curso de Educação Física, Pontifícia Universidade Católica do Paraná, Campus Curitiba - Curitiba (PR), Brasil.

出版信息

Rev Bras Epidemiol. 2017 Oct-Dec;20(4):688-701. doi: 10.1590/1980-5497201700040011.

Abstract

OBJECTIVE

To analyze the association between perceptions of neighborhood safety (PNS) and screen time among adolescents and to assess the moderating effects of sex, age and socioeconomic status.

METHODS

A cross-sectional study with school survey was conducted in Curitiba, Brazil. First, six schools (three public and three private) were intentionally selected. Next, one class within each educational level (from the sixth year of elementary school to the third year of high school) was randomly selected. PNS was assessed using a NEWS-Y scale, and daily screen time was defined as the time spent watching TV/videos/DVDs, playing video games and using the Internet. Multinomial logistic regression models were used to test the association between PNS and screen time, adjusting for the confounding variables.

RESULTS

The sample included 776 adolescents (boys and girls), aged between 11 and 18 years old. Perceived crime was associated with time playing video games among older teenagers (p < 0.05). Pedestrian and traffic safety was inversely associated with time playing video games among adolescents with high socioeconomic status (p < 0.05).

CONCLUSION

The association between PNS and screen time is complex among adolescents and varies according to sociodemographic variables and the screen time outcome (TV/videos/DVDs, video games and the Internet).

摘要

目的

分析青少年对邻里安全的认知(PNS)与屏幕使用时间之间的关联,并评估性别、年龄和社会经济地位的调节作用。

方法

在巴西库里蒂巴进行了一项采用学校调查的横断面研究。首先,有意选择了六所学校(三所公立学校和三所私立学校)。接下来,在每个教育水平(从小学六年级到高中三年级)中随机选择一个班级。使用NEWS-Y量表评估PNS,每日屏幕使用时间定义为观看电视/视频/DVD、玩电子游戏和使用互联网的时间。采用多项逻辑回归模型来检验PNS与屏幕使用时间之间的关联,并对混杂变量进行调整。

结果

样本包括776名年龄在11至18岁之间的青少年(男孩和女孩)。在年龄较大的青少年中,感知到的犯罪与玩电子游戏的时间相关(p<0.05)。在社会经济地位较高的青少年中,行人与交通安全与玩电子游戏的时间呈负相关(p<0.05)。

结论

在青少年中,PNS与屏幕使用时间之间的关联较为复杂,并且会因社会人口统计学变量和屏幕使用时间结果(电视/视频/DVD、电子游戏和互联网)的不同而有所变化。

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