School of Kinesiology and Health Studies, Queen's University, 28 Division St, Kingston, ON, K7L 3N6, Canada.
Int J Behav Nutr Phys Act. 2012 May 31;9:66. doi: 10.1186/1479-5868-9-66.
Screen time activities (e.g., television, computers, video games) have been linked to several negative health outcomes among young people. In order to develop evidence-based interventions to reduce screen time, the factors that influence the behavior need to be better understood. High neighborhood disorder, which may encourage young people to stay indoors where screen time activities are readily available, is one potential factor to consider.
Results are based on 15,917 youth in grades 6-10 (aged 10-16 years old) who participated in the Canadian 2009/10 Health Behaviour in School-aged Children Survey (HBSC). Total hours per week of television, video games, and computer use were reported by the participating students in the HBSC student questionnaire. Ten items of neighborhood disorder including safety, neighbors taking advantage, drugs/drinking in public, ethnic tensions, gangs, crime, conditions of buildings/grounds, abandoned buildings, litter, and graffiti were measured using the HBSC student questionnaire, the HBSC administrator questionnaire, and Geographic Information Systems. Based upon these 10 items, social and physical neighborhood disorder variables were derived using principal component analysis. Multivariate multilevel logistic regression analyses were used to examine the relationship between social and physical neighborhood disorder and individual screen time variables.
High (top quartile) social neighborhood disorder was associated with approximately 35-45% increased risk of high (top quartile) television, computer, and video game use. Physical neighborhood disorder was not associated with screen time activities after adjusting for social neighborhood disorder. However, high social and physical neighborhood disorder combined was associated with approximately 40-60% increased likelihood of high television, computer, and video game use.
High neighborhood disorder is one environmental factor that may be important to consider for future public health interventions and strategies aiming to reduce screen time among youth.
屏幕时间活动(例如,看电视、使用电脑、玩电子游戏)与年轻人的一些负面健康结果有关。为了制定基于证据的干预措施来减少屏幕时间,需要更好地了解影响行为的因素。高邻里失序可能会鼓励年轻人待在室内,而室内有很多可供使用的屏幕时间活动,这是一个需要考虑的潜在因素。
结果基于参加 2009/10 年加拿大健康行为在学儿童调查(HBSC)的 15917 名 6-10 年级(10-16 岁)的年轻人。参与 HBSC 学生问卷的学生报告了每周看电视、玩视频游戏和使用计算机的总时间。邻里失序的 10 个项目,包括安全、邻居占便宜、在公共场所吸毒/饮酒、族裔紧张关系、帮派、犯罪、建筑物/场地条件、废弃建筑物、垃圾和涂鸦,使用 HBSC 学生问卷、HBSC 管理员问卷和地理信息系统进行了测量。根据这 10 个项目,使用主成分分析得出社会和物理邻里失序变量。使用多变量多层逻辑回归分析来检验社会和物理邻里失序与个人屏幕时间变量之间的关系。
高(前四分之一)社会邻里失序与高(前四分之一)电视、计算机和电子游戏使用的风险增加约 35-45%有关。调整社会邻里失序后,物理邻里失序与屏幕时间活动无关。然而,高社会和物理邻里失序结合与高电视、计算机和电子游戏使用的可能性增加约 40-60%有关。
高邻里失序是未来针对年轻人减少屏幕时间的公共卫生干预措施和策略可能需要考虑的一个环境因素。