Department of Social Sciences, Chair Group Consumption & Healthy Lifestyles, Wageningen University & Research, Wageningen, Netherlands.
JMIR Mhealth Uhealth. 2023 Mar 6;11:e40898. doi: 10.2196/40898.
Globally, 81% of youth do not meet the physical activity (PA) guidelines. Youth of families with a low socioeconomic position are less likely to meet the recommended PA guidelines. Mobile health (mHealth) interventions are preferred by youth over traditional in-person approaches and are in line with their media preferences. Despite the promise of mHealth interventions in promoting PA, a common challenge is to engage users in the long term or effectively. Earlier reviews highlighted the association of different design features (eg, notifications and rewards) with engagement among adults. However, little is known about which design features are important for increasing engagement among youth.
To inform the design process of future mHealth tools, it is important to investigate the design features that can yield effective user engagement. This systematic review aimed to identify which design features are associated with engagement in mHealth PA interventions among youth who were aged between 4 and 18 years.
A systematic search was conducted in EBSCOhost (MEDLINE, APA PsycINFO, and Psychology & Behavioral Sciences Collection) and Scopus. Qualitative and quantitative studies were included if they documented design features associated with engagement. Design features and related behavior change techniques and engagement measures were extracted. Study quality was assessed according to the Mixed Method Assessment Tool, and one-third of all screening and data extraction were double coded by a second reviewer.
Studies (n=21) showed that various features were associated with engagement, such as a clear interface, rewards, multiplayer game mode, social interaction, variety of challenges with personalized difficulty level, self-monitoring, and variety of customization options among others, including self-set goals, personalized feedback, progress, and a narrative. In contrast, various features need to be carefully considered while designing mHealth PA interventions, such as sounds, competition, instructions, notifications, virtual maps, or self-monitoring, facilitated by manual input. In addition, technical functionality can be considered as a prerequisite for engagement. Research addressing youth from low socioeconomic position families is very limited with regard to engagement in mHealth apps.
Mismatches between different design features in terms of target group, study design, and content translation from behavior change techniques to design features are highlighted and set up in a design guideline and future research agenda.
PROSPERO CRD42021254989; https://tinyurl.com/5n6ppz24.
在全球范围内,81%的年轻人不符合身体活动(PA)指南。社会经济地位较低的家庭的年轻人不太可能符合推荐的 PA 指南。移动健康(mHealth)干预措施比传统的面对面方法更受年轻人的青睐,并且符合他们的媒体偏好。尽管 mHealth 干预措施在促进 PA 方面具有很大的前景,但一个共同的挑战是长期或有效地吸引用户。早期的综述强调了不同设计功能(例如通知和奖励)与成年人参与度之间的关联。然而,对于哪些设计功能对于增加年轻人的参与度很重要,我们知之甚少。
为了为未来的 mHealth 工具的设计提供信息,了解可以产生有效用户参与度的设计功能非常重要。本系统评价旨在确定与 4 至 18 岁年轻人的 mHealth PA 干预措施参与度相关的设计功能。
在 EBSCOhost(MEDLINE、APA PsycINFO 和心理学与行为科学收藏)和 Scopus 中进行了系统搜索。如果记录了与参与度相关的设计功能,则纳入定性和定量研究。提取设计功能以及相关的行为改变技术和参与度测量。根据混合方法评估工具评估研究质量,所有筛选和数据提取的三分之一由第二位审阅者进行双编码。
研究(n=21)表明,各种功能与参与度相关,例如清晰的界面、奖励、多人游戏模式、社交互动、具有个性化难度级别的各种挑战、自我监测以及各种自定义选项,包括自定目标、个性化反馈、进度和叙述。相比之下,在设计 mHealth PA 干预措施时,需要仔细考虑各种功能,例如声音、竞争、说明、通知、虚拟地图或手动输入辅助的自我监测。此外,技术功能可以被视为参与的前提条件。关于社会经济地位较低家庭的年轻人参与 mHealth 应用程序的研究非常有限。
突出了不同设计功能在目标群体、研究设计和从行为改变技术到设计功能的内容翻译方面的不匹配,并在设计指南和未来的研究议程中进行了设置。
PROSPERO CRD42021254989;https://tinyurl.com/5n6ppz24。