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试点项目:慢性阻塞性肺疾病患者对高强度体感电子游戏的生理反应——家庭康复工具

Pilot project: Physiologic responses to a high-intensity active video game with COPD patients-Tools for home rehabilitation.

作者信息

Parent Andrée-Anne, Gosselin-Boucher Vincent, Houle-Peloquin Marilyn, Poirier Claude, Comtois Alain-Steve

机构信息

Sciences Faculty, University of Quebec in Montreal, 141 av. President-Kennedy, Montreal, Canada.

Hotel-Dieu Hospital of Montréal, 3840 Rue Saint-Urbain, Montréal, Canada.

出版信息

Clin Respir J. 2018 May;12(5):1927-1936. doi: 10.1111/crj.12760. Epub 2018 Feb 12.

Abstract

INTRODUCTION

Chronic obstructive pulmonary disease (COPD) is a respiratory condition that causes a significant deterioration of the quality of life. However, exercise can improve the quality of life for COPD patients and it is for this reason previous study observed the effects of active video games to increase exercise. Using motion capture devices with short bursts of exercise never been tried with COPD patients.

OBJECTIVES

The objective was to observe the feasibility of using this device safely and easily with COPD patients.

METHODS

A total of 14 participants (8 men, 69 ± 6 years, 6 women, 74 ± 6 years), with a moderate to severe COPD diagnosis performed exercise games (Shape-Up, Ubisoft, Mtl) adapted under supervision. Gaming sessions of 10-15 min duration were composed of four games of about 1.5 min separated by rest.

RESULTS

Average and peak minute ventilation, and METs peak were, respectively: Stunt Run game (lifting knees on spot) 25.3 ± 6.8, 33.5 ± 8.2 L/min and 4.2 ± 1.5 METs; Arctic Punch game (punching targets): 23.1 ± 5.6, 31.8 ± 9.8 L/min and 3.7 ± 1.2 METs; To the Core game (core twist), 22.2 ± 7.3, 29.2 ± 9.9 L/min and 3.3 ± 1.1 METs; and Squat me to the Moon game (sitting to standing), 27.8 ± 6.7, 36.8 ± 11.1 L/min and 4.4 ± 1.1 METs.

CONCLUSION

Knowing the pleasure reported by the participants, the safety, and the ability to use it with assistance, it seems that the games could be a good tool in order for COPD patients to exercise at home. However, further investigation needs to be completed in order to observe the benefits in comparison to a traditional training program.

摘要

引言

慢性阻塞性肺疾病(COPD)是一种会导致生活质量显著下降的呼吸系统疾病。然而,运动可以改善COPD患者的生活质量,正因如此,先前的研究观察了主动式电子游戏对增加运动量的影响。使用运动捕捉设备并进行短时间爆发式运动,这在COPD患者中从未尝试过。

目的

目的是观察对COPD患者安全且简便地使用该设备的可行性。

方法

共有14名参与者(8名男性,年龄69±6岁;6名女性,年龄74±6岁),被诊断为中度至重度COPD,在监督下进行了适应性运动游戏(《塑型》,育碧公司,蒙特利尔)。每次游戏时长10 - 15分钟,由四个约1.5分钟的游戏组成,中间有休息时间。

结果

平均和峰值每分通气量以及峰值代谢当量分别为:特技跑游戏(原地抬膝)25.3±6.8、33.5±8.2升/分钟和4.2±1.5代谢当量;北极拳击游戏(击打目标):23.1±5.6、31.8±9.8升/分钟和3.7±1.2代谢当量;核心扭转游戏(核心扭转),22.2±7.3、29.2±9.9升/分钟和3.3±1.1代谢当量;以及蹲到月球游戏(从坐到站),27.8±6.7、36.8±11.1升/分钟和4.4±1.1代谢当量。

结论

考虑到参与者报告的愉悦感、安全性以及在辅助下使用的能力,这些游戏似乎可能是COPD患者在家中进行锻炼的良好工具。然而,为了观察与传统训练计划相比的益处,还需要完成进一步的研究。

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