Suppr超能文献

模拟赌博游戏如何可能促进金钱赌博的探索。

An Exploration of How Simulated Gambling Games May Promote Gambling with Money.

机构信息

School of Human, Medical, and Applied Sciences, CQUniversity, 44 Greenhill Road, Wayville, SA, 5034, Australia.

School of Human, Medical, and Applied Sciences, CQUniversity, University Drive, Bundaberg, QLD, 4670, Australia.

出版信息

J Gambl Stud. 2018 Dec;34(4):1165-1184. doi: 10.1007/s10899-018-9742-6.

Abstract

Portable media devices, such as smartphones, have allowed gambling related content to infiltrate into a new market of potential consumers. Simulated gambling products are now readily available through multiple online platforms, and are becoming a popular form of entertainment for many young media users. Despite widespread use of these products, very little is known about how continued exposure to and involvement with simulated gambling may impact on real-money gambling attitudes and behaviours, particularly for young consumers. This paper reviews the literature exploring simulated gambling products and how consumption may promote monetary gambling, as well as fostering pro-gambling attitudes among youth and adolescents. Findings suggest that youth are highly exposed to simulated gambling games, and those who engage with these products are also more likely to be prone to monetary gambling and gambling problems. Virtual currency, in-game events and gambling themed content are also likely to promote biases about gambling or desensitise consumers to monetary losses. Simulated gambling products may therefore pose a risk to consumers, and particularly young consumers, rather than serve as a benign substitute for monetary gambling. To date, research has largely focused on correlational relationships between simulated and monetary gambling using cross-sectional methodologies. Future research should focus on determining the causal pathway between simulated gambling involvement and monetary gambling in order to identify and manage any risk associated simulated gambling participation.

摘要

便携式媒体设备,如智能手机,已经使得赌博相关内容渗透到了一个新的潜在消费者市场。现在,通过多个在线平台,模拟赌博产品已经很容易获得,并且成为许多年轻媒体用户的一种流行娱乐方式。尽管这些产品被广泛使用,但对于持续接触和参与模拟赌博如何影响真实货币赌博的态度和行为,特别是对于年轻消费者,人们知之甚少。本文回顾了探索模拟赌博产品以及消费如何促进货币赌博的文献,以及这些产品如何助长年轻人和青少年的支持赌博的态度。研究结果表明,年轻人高度接触模拟赌博游戏,而那些参与这些产品的人也更容易倾向于货币赌博和赌博问题。虚拟货币、游戏内活动和赌博主题内容也可能会对赌博产生偏见或使消费者对货币损失麻木不仁。因此,模拟赌博产品可能对消费者构成风险,尤其是对年轻消费者构成风险,而不是作为货币赌博的良性替代品。迄今为止,研究主要使用横断面方法研究了模拟赌博和货币赌博之间的相关性。未来的研究应侧重于确定模拟赌博参与和货币赌博之间的因果关系,以确定和管理与模拟赌博参与相关的任何风险。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验