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模拟赌博游戏如何可能促进金钱赌博的探索。

An Exploration of How Simulated Gambling Games May Promote Gambling with Money.

机构信息

School of Human, Medical, and Applied Sciences, CQUniversity, 44 Greenhill Road, Wayville, SA, 5034, Australia.

School of Human, Medical, and Applied Sciences, CQUniversity, University Drive, Bundaberg, QLD, 4670, Australia.

出版信息

J Gambl Stud. 2018 Dec;34(4):1165-1184. doi: 10.1007/s10899-018-9742-6.

DOI:10.1007/s10899-018-9742-6
PMID:29322288
Abstract

Portable media devices, such as smartphones, have allowed gambling related content to infiltrate into a new market of potential consumers. Simulated gambling products are now readily available through multiple online platforms, and are becoming a popular form of entertainment for many young media users. Despite widespread use of these products, very little is known about how continued exposure to and involvement with simulated gambling may impact on real-money gambling attitudes and behaviours, particularly for young consumers. This paper reviews the literature exploring simulated gambling products and how consumption may promote monetary gambling, as well as fostering pro-gambling attitudes among youth and adolescents. Findings suggest that youth are highly exposed to simulated gambling games, and those who engage with these products are also more likely to be prone to monetary gambling and gambling problems. Virtual currency, in-game events and gambling themed content are also likely to promote biases about gambling or desensitise consumers to monetary losses. Simulated gambling products may therefore pose a risk to consumers, and particularly young consumers, rather than serve as a benign substitute for monetary gambling. To date, research has largely focused on correlational relationships between simulated and monetary gambling using cross-sectional methodologies. Future research should focus on determining the causal pathway between simulated gambling involvement and monetary gambling in order to identify and manage any risk associated simulated gambling participation.

摘要

便携式媒体设备,如智能手机,已经使得赌博相关内容渗透到了一个新的潜在消费者市场。现在,通过多个在线平台,模拟赌博产品已经很容易获得,并且成为许多年轻媒体用户的一种流行娱乐方式。尽管这些产品被广泛使用,但对于持续接触和参与模拟赌博如何影响真实货币赌博的态度和行为,特别是对于年轻消费者,人们知之甚少。本文回顾了探索模拟赌博产品以及消费如何促进货币赌博的文献,以及这些产品如何助长年轻人和青少年的支持赌博的态度。研究结果表明,年轻人高度接触模拟赌博游戏,而那些参与这些产品的人也更容易倾向于货币赌博和赌博问题。虚拟货币、游戏内活动和赌博主题内容也可能会对赌博产生偏见或使消费者对货币损失麻木不仁。因此,模拟赌博产品可能对消费者构成风险,尤其是对年轻消费者构成风险,而不是作为货币赌博的良性替代品。迄今为止,研究主要使用横断面方法研究了模拟赌博和货币赌博之间的相关性。未来的研究应侧重于确定模拟赌博参与和货币赌博之间的因果关系,以确定和管理与模拟赌博参与相关的任何风险。

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Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region.审视游戏与赌博障碍之间的关联:以东南亚地区为重点的范围综述
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本文引用的文献

1
The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games.虚拟胜利的代价:对在社交赌场游戏上花钱的青少年中与赌博相关风险的考察。
J Behav Addict. 2016 Sep;5(3):401-9. doi: 10.1556/2006.5.2016.067. Epub 2016 Sep 20.
2
Virtual addictions: An examination of problematic social casino game use among at-risk gamblers.虚拟成瘾:对高危赌徒中存在问题的社交赌场游戏使用情况的调查。
Addict Behav. 2017 Jan;64:334-339. doi: 10.1016/j.addbeh.2015.12.007. Epub 2015 Dec 17.
3
Social casino gaming and adolescents: Should we be concerned and is regulation in sight?
青少年的营销曝光、游戏内购买、问题游戏行为、模拟赌博与心理困扰之间的关联
J Gambl Stud. 2025 Mar;41(1):187-201. doi: 10.1007/s10899-024-10353-z. Epub 2024 Aug 28.
4
Illegal Online Gambling Site Detection using Multiple Resource-Oriented Machine Learning.利用多资源导向机器学习检测非法线上赌博网站
J Gambl Stud. 2024 Dec;40(4):2237-2255. doi: 10.1007/s10899-024-10337-z. Epub 2024 Jul 11.
5
'Getting addicted to it and losing a lot of money… it's just like a hole.' A grounded theory model of how social determinants shape adolescents' choices to not gamble.“沉迷其中并损失大量金钱……就像一个无底洞。”一个关于社会决定因素如何影响青少年选择不赌博的扎根理论模型。
BMC Public Health. 2024 May 9;24(1):1270. doi: 10.1186/s12889-024-18286-3.
6
Normalization of Chance-Based Mechanisms in Mobile Games for Children: A Descriptive Analysis.儿童手机游戏中基于概率机制的规范化:描述性分析
J Gambl Stud. 2024 Sep;40(3):1517-1537. doi: 10.1007/s10899-023-10273-4. Epub 2023 Dec 26.
7
Order of first-play in simulated versus monetary gambling.模拟赌博与金钱赌博中的首次下注顺序。
J Behav Addict. 2023 Nov 30;12(4):992-1005. doi: 10.1556/2006.2023.00069. Print 2023 Dec 22.
8
Simulated Gambling: An Explorative Study Based on a Representative Survey.模拟赌博:基于代表性调查的探索性研究。
J Gambl Stud. 2024 Mar;40(1):255-274. doi: 10.1007/s10899-023-10190-6. Epub 2023 Feb 9.
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Do Gamers Play for Money? A Moderated Mediation of Gaming Motives, Relative Deprivation, and Upward Mobility.玩家是为了钱而玩游戏吗?游戏动机、相对剥夺感和向上流动性的中介调节作用。
Int J Environ Res Public Health. 2022 Nov 21;19(22):15384. doi: 10.3390/ijerph192215384.
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Sci Rep. 2022 Oct 6;12(1):16751. doi: 10.1038/s41598-022-21222-3.
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Int J Law Psychiatry. 2016 Jan-Feb;44:1-6. doi: 10.1016/j.ijlp.2015.08.025. Epub 2015 Oct 1.
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J Gambl Stud. 2015 Dec;31(4):1819-31. doi: 10.1007/s10899-014-9511-0.
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