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虚拟现实在上肢亚急性和慢性脑卒中康复中的应用:一项随机对照试验。

Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial.

机构信息

Laboratory of Kinematics and Robotics, IRCCS San Camillo Hospital Foundation, Venice, Italy.

Department of Neurology, Jagiellonian University Medical College, Krakow, Poland.

出版信息

Arch Phys Med Rehabil. 2018 May;99(5):834-842.e4. doi: 10.1016/j.apmr.2018.01.023. Epub 2018 Feb 14.

DOI:10.1016/j.apmr.2018.01.023
PMID:29453980
Abstract

OBJECTIVE

To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE) treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and to study whether changes are related to stroke etiology (ie, ischemic, hemorrhagic).

DESIGN

Randomized controlled trial.

SETTING

Hospital facility for intensive rehabilitation.

PARTICIPANTS

Patients (N=136) within 1 year from onset of a single stroke (ischemic: n=78, hemorrhagic: n=58).

INTERVENTIONS

The experimental treatment was based on the combination of RFVE with CR, whereas control treatment was based on the same amount of CR. Both treatments lasted 2 hours daily, 5d/wk, for 4 weeks.

MAIN OUTCOME MEASURES

Fugl-Meyer upper extremity scale (F-M UE) (primary outcome), FIM, National Institutes of Health Stroke Scale (NIHSS), and Edmonton Symptom Assessment Scale (ESAS) (secondary outcomes). Kinematic parameters of requested movements included duration (time), mean linear velocity (speed), and number of submovements (peak) (secondary outcomes).

RESULTS

Patients were randomized in 2 groups (RFVE with CR: n=68, CR: n=68) and stratified by stroke etiology (ischemic or hemorrhagic). Both groups improved after treatment, but the experimental group had better results than the control group (Mann-Whitney U test) for F-M UE (P<.001), FIM (P<.001), NIHSS (P≤.014), ESAS (P≤.022), time (P<.001), speed (P<.001), and peak (P<.001). Stroke etiology did not have significant effects on patient outcomes.

CONCLUSIONS

The RFVE therapy combined with CR treatment promotes better outcomes for upper limb than the same amount of CR, regardless of stroke etiology.

摘要

目的

评估强化反馈虚拟现实环境(RFVE)治疗联合常规康复(CR)与单纯 CR 相比的疗效,并研究变化是否与中风病因(即缺血性、出血性)相关。

设计

随机对照试验。

设置

强化康复医院设施。

参与者

发病后 1 年内的单侧中风患者(缺血性:n=78,出血性:n=58)。

干预措施

实验组基于 RFVE 联合 CR,对照组基于相同量的 CR。两种治疗均为每天 2 小时,每周 5 天,持续 4 周。

主要结局测量

Fugl-Meyer 上肢量表(F-M UE)(主要结局)、FIM、美国国立卫生研究院卒中量表(NIHSS)和埃德蒙顿症状评估量表(ESAS)(次要结局)。所要求运动的运动学参数包括持续时间(时间)、平均线性速度(速度)和子运动次数(峰值)(次要结局)。

结果

患者随机分为 2 组(RFVE 联合 CR:n=68,CR:n=68),并按中风病因(缺血性或出血性)分层。两组治疗后均有改善,但实验组在 F-M UE(P<.001)、FIM(P<.001)、NIHSS(P≤.014)、ESAS(P≤.022)、时间(P<.001)、速度(P<.001)和峰值(P<.001)方面的结果优于对照组(Mann-Whitney U 检验)。中风病因对患者结局无显著影响。

结论

RFVE 治疗联合 CR 治疗可促进上肢恢复,效果优于单纯 CR,与中风病因无关。

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