Int J Sports Physiol Perform. 2018 Oct 1;13(9):1136-1142. doi: 10.1123/ijspp.2017-0557. Epub 2018 Oct 19.
To determine (1) how change-of-direction (COD) workloads influence PlayerLoad (PL) variables when controlling total distance covered and (2) relationships among collision workloads and PL variables during rugby league match play.
Participants completed 3 protocols (crossover design) consisting of 10 repetitions of a 60-m effort in 15 s. The difference between protocols was the COD demands required to complete 1 repetition: no COD (straight line), 1° × 180° COD, or 3° × 180° COD. During rugby league matches, relationships among collision workloads, triaxial vector-magnitude PlayerLoad (PL), anteroposterior + mediolateral PL (PL), and PL accumulated at locomotor velocities below 2 m·s (ie, PL) were examined using Pearson correlations (r) with coefficients of determination (R).
Comparing 3° × 180° COD to straight-line drills, PL·min (d = 1.50 ± 0.49, large, likelihood = 100%, almost certainly), PL·min (d = 1.38 ± 0.53, large, likelihood = 100%, almost certainly), and PL·min (d = 1.69 ± 0.40, large, likelihood = 100%, almost certainly) were greater. Collisions per minute demonstrated a distinct (ie, R < .50) relationship from PL·min (R = .30, r = .55) and PL·min (R = .37, r = .61). Total distance per minute demonstrated a very large relationship with PL·min (R = .62, r = .79) and PL·min (R = .57, r = .76).
PL variables demonstrate (1) large increases as COD demands intensify, (2) separate relationships from collision workloads, and (3) moderate to very large relationships with total distance during match play. PL variables should be used with caution to measure collision workloads in team sport.
确定(1)改变方向(COD)工作量如何影响 PlayerLoad(PL)变量,同时控制总覆盖距离,以及(2)橄榄球联赛比赛中碰撞工作量与 PL 变量之间的关系。
参与者完成了 3 个方案(交叉设计),包括在 15 秒内完成 60 米的 10 次重复。方案之间的差异在于完成 1 次重复所需的 COD 要求:无 COD(直线)、1°×180° COD 或 3°×180° COD。在橄榄球联赛比赛中,使用 Pearson 相关系数(r)和确定系数(R),考察碰撞工作量、三轴矢量 PlayerLoad(PL)、前后向+左右向 PL(PL)和低于 2 m·s 的运移速度累积 PL(PL)之间的关系。
与直线训练相比,3°×180° COD 的 PL·min(d = 1.50 ± 0.49,大,可能性 = 100%,几乎肯定)、PL·min(d = 1.38 ± 0.53,大,可能性 = 100%,几乎肯定)和 PL·min(d = 1.69 ± 0.40,大,可能性 = 100%,几乎肯定)更大。每分钟碰撞次数与 PL·min(R =.30,r =.55)和 PL·min(R =.37,r =.61)的关系明显不同(即 R <.50)。每分钟总距离与 PL·min(R =.62,r =.79)和 PL·min(R =.57,r =.76)的关系非常密切。
PL 变量表现出(1)随着 COD 需求的加剧而显著增加,(2)与碰撞工作量的分离关系,以及(3)在比赛中与总距离的中度至非常大关系。在团队运动中,应谨慎使用 PL 变量来衡量碰撞工作量。