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与机器人的友谊:儿童对机器人的物理和虚拟体现之间相似性的感知,这支持了糖尿病的自我管理。

Friendship with a robot: Children's perception of similarity between a robot's physical and virtual embodiment that supports diabetes self-management.

机构信息

TNO Leiden, Schipholweg 77, 2316 ZL, Leiden, The Netherlands.

Universiteit Utrecht, Domplein 29, 3512 JE Utrecht, The Netherlands.

出版信息

Patient Educ Couns. 2018 Jul;101(7):1248-1255. doi: 10.1016/j.pec.2018.02.008. Epub 2018 Feb 21.

Abstract

OBJECTIVE

The PAL project develops a conversational agent with a physical (robot) and virtual (avatar) embodiment to support diabetes self-management of children ubiquitously. This paper assesses 1) the effect of perceived similarity between robot and avatar on children's' friendship towards the avatar, and 2) the effect of this friendship on usability of a self-management application containing the avatar (a) and children's motivation to play with it (b).

METHODS

During a four-day diabetes camp in the Netherlands, 21 children participated in interactions with both agent embodiments. Questionnaires measured perceived similarity, friendship, motivation to play with the app and its usability.

RESULTS

Children felt stronger friendship towards the physical robot than towards the avatar. The more children perceived the robot and its avatar as the same agency, the stronger their friendship with the avatar was. The stronger their friendship with the avatar, the more they were motivated to play with the app and the higher the app scored on usability.

CONCLUSION

The combination of physical and virtual embodiments seems to provide a unique opportunity for building ubiquitous long-term child-agent friendships.

PRACTICE IMPLICATIONS

an avatar complementing a physical robot in health care could increase children's motivation and adherence to use self-management support systems.

摘要

目的

PAL 项目开发了一个具有物理(机器人)和虚拟(化身)体现的会话代理,以支持儿童随时随地进行糖尿病自我管理。本文评估了 1)机器人和化身之间感知相似性对儿童对化身的友谊的影响,以及 2)这种友谊对包含化身的自我管理应用程序的可用性(a)和儿童与之玩耍的动机(b)的影响。

方法

在荷兰的为期四天的糖尿病夏令营中,21 名儿童与两个代理体现进行了互动。问卷调查衡量了感知相似性、友谊、与应用程序一起玩的动机以及其可用性。

结果

儿童对物理机器人的友谊感比对化身的友谊感更强。儿童越能感知机器人及其化身具有相同的代理权,他们对化身的友谊就越强。他们与化身的友谊越强,他们玩应用程序的动机就越强,应用程序的可用性得分就越高。

结论

物理和虚拟体现的结合似乎为建立无处不在的长期儿童代理友谊提供了独特的机会。

实践意义

在医疗保健中,化身补充物理机器人可以提高儿童使用自我管理支持系统的动力和依从性。

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