• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

未领奖金信息会影响对刮刮乐赌博中奖的感知。

Unclaimed Prize Information Biases Perceptions of Winning in Scratch Card Gambling.

机构信息

Department of Psychology, University of Waterloo, Waterloo, ON, N2L 3G1, Canada.

出版信息

J Gambl Stud. 2018 Dec;34(4):1355-1375. doi: 10.1007/s10899-018-9770-2.

DOI:10.1007/s10899-018-9770-2
PMID:29594722
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6209048/
Abstract

Unclaimed prize information (i.e., the number of prizes still available to be won) is information commonly provided to scratch card gamblers. However, unless the number of tickets remaining to be purchased is also provided, this information is uninformative. Despite its lack of utility in assisting gamblers in choosing the most favourable type of scratch card to play, we hypothesized that unclaimed prize information would bias participants' judgments within a scratch card gambling context. In Experiment 1 (N = 201), we showed that participants are influenced by this information such that they felt more likely to win, were more excited to play, and preferred to hypothetically purchase more of the scratch card with the greatest number of unclaimed prizes. In Experiment 2 (N = 201), we attempted to ameliorate this bias by providing participants with the number of tickets remaining to be purchased and equating the payback percentages of all three games. The bias, although attenuated, still persisted in these conditions. Finally, in Experiment 3 (N = 200), we manipulated the hypothetical scratch cards such that games with the highest number of unclaimed prizes were the least favourable, and vice versa. As in Experiment 2, participants still favoured cards with greater numbers of unclaimed prizes. Possible mechanisms underlying this bias are discussed. In conclusion, across three experiments, we demonstrate that salient unclaimed prize information is capable of exerting a strong effect over judgments related to scratch card games.

摘要

未领奖金信息(即仍可赢得的奖金数量)是刮刮乐赌徒通常会获得的信息。然而,除非还提供剩余可购买的彩票数量,否则该信息是无意义的。尽管它无助于帮助赌徒选择最有利可图的刮刮乐类型,但我们假设未领奖金信息会影响参与者在刮刮乐赌博情境下的判断。在实验 1(N=201)中,我们表明参与者会受到这种信息的影响,他们觉得自己更有可能中奖,更愿意玩,并且更愿意假设购买有最多未领奖金的刮刮乐。在实验 2(N=201)中,我们试图通过向参与者提供剩余的彩票数量并使所有三种游戏的回报率相等来减轻这种偏见。尽管这种偏见有所减弱,但在这些条件下仍然存在。最后,在实验 3(N=200)中,我们操纵了假设的刮刮乐,使得奖金数量最高的游戏最不利,反之亦然。与实验 2一样,参与者仍然更喜欢奖金数量较多的彩票。讨论了这种偏见的潜在机制。总之,在三个实验中,我们证明了明显的未领奖金信息能够对与刮刮乐游戏相关的判断产生强烈影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/6339dfe80ddd/10899_2018_9770_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/83b8596aa7f0/10899_2018_9770_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/95a0d304968e/10899_2018_9770_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/6339dfe80ddd/10899_2018_9770_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/83b8596aa7f0/10899_2018_9770_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/95a0d304968e/10899_2018_9770_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/799e/6209048/6339dfe80ddd/10899_2018_9770_Fig3_HTML.jpg

相似文献

1
Unclaimed Prize Information Biases Perceptions of Winning in Scratch Card Gambling.未领奖金信息会影响对刮刮乐赌博中奖的感知。
J Gambl Stud. 2018 Dec;34(4):1355-1375. doi: 10.1007/s10899-018-9770-2.
2
Graphical Depiction of Statistical Information Improves Gambling-Related Judgments.图形化呈现统计信息可改善与赌博相关的判断。
J Gambl Stud. 2019 Sep;35(3):945-968. doi: 10.1007/s10899-019-09860-1.
3
Foreign Language does not Affect Gambling-Related Judgments.外语不影响与赌博相关的判断。
J Gambl Stud. 2020 Jun;36(2):633-652. doi: 10.1007/s10899-020-09933-6.
4
Push Outcomes Bias Perceptions of Scratch Card Games.推动结果偏差感知刮刮卡游戏。
J Gambl Stud. 2023 Mar;39(1):49-73. doi: 10.1007/s10899-022-10125-7. Epub 2022 Apr 21.
5
Using Icon Arrays to Communicate Gambling Information Reduces the Appeal of Scratch Card Games.使用图标阵列传达赌博信息会降低刮刮卡游戏的吸引力。
J Gambl Stud. 2023 Mar;39(1):363-382. doi: 10.1007/s10899-021-10103-5. Epub 2022 Jan 19.
6
Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling.近失结果后赌博欲望增加可能会导致刮刮卡赌博的购买行为。
J Gambl Stud. 2017 Sep;33(3):867-879. doi: 10.1007/s10899-016-9662-2.
7
Scratch Card Near-Miss Outcomes Increase the Urge to Gamble, but Do Not Impact Further Gambling Behaviour: A Pre-registered Replication and Extension.刮刮卡近失结果增加了赌博的冲动,但不会影响进一步的赌博行为:预先注册的复制和扩展。
J Gambl Stud. 2020 Sep;36(3):887-902. doi: 10.1007/s10899-020-09932-7.
8
Reinforcing Small Wins and Frustrating Near-Misses: Further Investigation Into Scratch Card Gambling.强化小胜与挫败近成功体验:对刮刮乐赌博的进一步调查
J Gambl Stud. 2017 Mar;33(1):47-63. doi: 10.1007/s10899-016-9611-0.
9
The scratch card gambler: a hidden reality.刮刮乐赌徒:一个隐藏的现实。
J Gambl Stud. 2023 Sep;39(3):1099-1110. doi: 10.1007/s10899-022-10136-4. Epub 2022 Aug 3.
10
"I was that close": Investigating Players' Reactions to Losses, Wins, and Near-Misses on Scratch Cards.“我就差那么一点”:探究玩家对刮刮乐中输、赢和险些中奖的反应。
J Gambl Stud. 2016 Mar;32(1):187-203. doi: 10.1007/s10899-015-9538-x.

引用本文的文献

1
Push Outcomes Bias Perceptions of Scratch Card Games.推动结果偏差感知刮刮卡游戏。
J Gambl Stud. 2023 Mar;39(1):49-73. doi: 10.1007/s10899-022-10125-7. Epub 2022 Apr 21.
2
Using Icon Arrays to Communicate Gambling Information Reduces the Appeal of Scratch Card Games.使用图标阵列传达赌博信息会降低刮刮卡游戏的吸引力。
J Gambl Stud. 2023 Mar;39(1):363-382. doi: 10.1007/s10899-021-10103-5. Epub 2022 Jan 19.
3
Graphical Depiction of Statistical Information Improves Gambling-Related Judgments.图形化呈现统计信息可改善与赌博相关的判断。

本文引用的文献

1
Knowledge does not protect against illusory truth.知识无法抵御虚幻的真相。
J Exp Psychol Gen. 2015 Oct;144(5):993-1002. doi: 10.1037/xge0000098. Epub 2015 Aug 24.
2
Validity of the Problem Gambling Severity Index interpretive categories.问题赌博严重程度指数解释类别有效性。
J Gambl Stud. 2013 Jun;29(2):311-27. doi: 10.1007/s10899-012-9300-6.
3
Do icon arrays help reduce denominator neglect?图标数组是否有助于减少分母忽视?
J Gambl Stud. 2019 Sep;35(3):945-968. doi: 10.1007/s10899-019-09860-1.
4
Exploring relationships between problem gambling, scratch card gambling, and individual differences in thinking style.探究赌博问题、刮刮卡赌博与思维方式个体差异之间的关系。
J Behav Addict. 2018 Dec 1;7(4):1022-1029. doi: 10.1556/2006.7.2018.131. Epub 2018 Dec 20.
Med Decis Making. 2010 Nov-Dec;30(6):672-84. doi: 10.1177/0272989X10369000. Epub 2010 May 18.
4
In conflict with ourselves? An investigation of heuristic and analytic processes in decision making.与自己冲突?决策中启发式和分析过程的调查。
Mem Cognit. 2010 Mar;38(2):186-96. doi: 10.3758/MC.38.2.186.
5
Lottery ticket preferences as indicated by the variation in the number of winners.根据获奖者人数的变化来表示的彩票偏好。
J Gambl Stud. 2010 Sep;26(3):421-39. doi: 10.1007/s10899-009-9171-7.
6
Judgment under Uncertainty: Heuristics and Biases.《不确定性下的判断:启发式与偏差》
Science. 1974 Sep 27;185(4157):1124-31. doi: 10.1126/science.185.4157.1124.
7
Conflict between intuitive and rational processing: when people behave against their better judgment.直觉与理性加工之间的冲突:当人们违背自身更佳判断行事时。
J Pers Soc Psychol. 1994 May;66(5):819-29. doi: 10.1037//0022-3514.66.5.819.
8
The framing of decisions and the psychology of choice.决策的框架与选择的心理学。
Science. 1981 Jan 30;211(4481):453-8. doi: 10.1126/science.7455683.
9
Cognitive-experiential self-theory and subjective probability: further evidence for two conceptual systems.认知体验自我理论与主观概率:关于两种概念系统的进一步证据
J Pers Soc Psychol. 1992 Oct;63(4):534-44. doi: 10.1037//0022-3514.63.4.534.