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刮刮卡近失结果增加了赌博的冲动,但不会影响进一步的赌博行为:预先注册的复制和扩展。

Scratch Card Near-Miss Outcomes Increase the Urge to Gamble, but Do Not Impact Further Gambling Behaviour: A Pre-registered Replication and Extension.

机构信息

Department of Psychology, University of Waterloo, Waterloo, ON, N2L 3G1, Canada.

出版信息

J Gambl Stud. 2020 Sep;36(3):887-902. doi: 10.1007/s10899-020-09932-7.

Abstract

Scratch card near-misses, outcomes in which two out of three required jackpot symbols are uncovered, have been shown to erroneously increase the urge to continue gambling. It remains unknown if and how these outcomes influence further gambling behaviour. Previous studies examining the influence of near-misses on purchasing behaviour offered a low-stakes gamble to participants after experiencing a near-miss or a regular loss. We sought to investigate the influence of these outcomes on scratch card purchasing behaviour with a stronger test of participants' gambling behavior by having them either "cash out" or risk all of their winnings to purchase another card. Additionally, we sought to test an original hypothesis that endorsement of the illusion of control might influence the decision to purchase additional scratch cards. We pre-registered our hypotheses, sample size, and data analysis plan. 138 subjects experienced two custom-made scratch card games that included a win on the first card (for all participants) and either a regular loss or a near-miss in the final outcome position on the second card (between-subjects manipulation). Although near-miss outcomes increased the urge to continue gambling relative to regular losses, no differences in the rates of purchasing were found between the conditions. Additionally, no support for our hypotheses concerning the influence of the illusion of control in near-miss outcomes was found. These results are discussed in terms of previous studies on scratch card gambling behaviour and subjective reactivity.

摘要

刮刮卡近失,即三个所需 jackpot 符号中有两个被揭示的结果,已被证明会错误地增加继续赌博的冲动。目前尚不清楚这些结果是否以及如何影响进一步的赌博行为。先前研究近失对购买行为的影响为参与者提供了在经历近失或常规损失后进行低风险赌博的机会。我们试图通过让参与者“兑现”或冒险将所有 winnings 用于购买另一张卡来更有力地测试参与者的赌博行为,从而调查这些结果对刮刮卡购买行为的影响。此外,我们试图测试一个原始假设,即控制错觉的认可可能会影响购买额外刮刮卡的决策。我们预先注册了我们的假设、样本大小和数据分析计划。138 名参与者体验了两个定制的刮刮卡游戏,其中第一张卡上有中奖(对所有参与者而言),第二张卡的最终结果位置要么是常规损失,要么是近失(组间操纵)。尽管近失结果相对于常规损失增加了继续赌博的冲动,但在购买率方面,两种情况之间没有差异。此外,我们关于控制错觉在近失结果中的影响的假设也没有得到支持。这些结果是根据以前关于刮刮卡赌博行为和主观反应的研究进行讨论的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5bce/7394933/b379cc9fd9b7/10899_2020_9932_Fig1_HTML.jpg

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