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帕金森病患者的运动游戏:参与式设计如何促成技术适配

Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.

作者信息

Savvidis Theodore P, Konstantinidis Evdokimos I, Dias Sofia B, Diniz José A, Hadjileontiadis Leontios J, Bamidis Panagiotis D

机构信息

Lab of Medical Physics, Medical School, Aristotle University of Thessaloniki.

Faculdade de Motricidade Humana Universidade de Lisboa Lisbon, Portugal.

出版信息

Stud Health Technol Inform. 2018;251:78-81.

PMID:29968606
Abstract

Parkinson's disease (PD) is a neurodegenerative disorder that affects more than 10 million people worldwide. Assistive technology and exergames come to play a beneficial role in positive mood and socialization improvement, overall quality of life and improved confidence with everyday functional activities. More and more Exergames inserts in the market but how many of that are fitting the patient's needs? How many of that took into consideration theirs's opinion. This study describes the Minimum Viable Product (MVP) model "Develop-measure-learn" circle in a co-creation way with the PD patients to develop and improve Exergames for them, and the tools that are needed to accomplish. The most important outcome of this procedure was the proposed development of more realistic games, giving the researchers the step of starting the investigation of 3D solutions.

摘要

帕金森病(PD)是一种神经退行性疾病,全球有超过1000万人受其影响。辅助技术和运动游戏在改善积极情绪和社交、提高整体生活质量以及增强日常功能活动的信心方面发挥着有益作用。市场上出现了越来越多的运动游戏,但其中有多少符合患者的需求呢?又有多少考虑到了他们的意见呢?本研究描述了与帕金森病患者以共同创造的方式构建的“开发-测量-学习”循环的最小可行产品(MVP)模型,以开发和改进适合他们的运动游戏,以及实现这一目标所需的工具。这一过程最重要的成果是提出开发更逼真的游戏,为研究人员开启了对3D解决方案的研究步伐。

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Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.帕金森病患者的运动游戏:参与式设计如何促成技术适配
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