文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

增强现实(AR)显示的上下文切换和焦距切换对人类性能的影响。

Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.

出版信息

IEEE Trans Vis Comput Graph. 2019 Jun;25(6):2228-2241. doi: 10.1109/TVCG.2018.2832633. Epub 2018 May 3.


DOI:10.1109/TVCG.2018.2832633
PMID:29994003
Abstract

In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.

摘要

在增强现实 (AR) 环境中,信息通常分布在真实世界和虚拟环境之间,并且经常出现在用户不同距离的位置。因此,为了整合信息,用户必须反复切换上下文并重新聚焦眼睛。为了在不同的距离聚焦,用户的眼睛必须适应,而反复这样做可能会导致眼睛疲劳并降低任务绩效。进行了一项实验,使用基于文本的视觉搜索任务和单目光学透视式 AR 显示器,研究了在真实和 AR 环境之间切换上下文和焦距。上下文切换和焦距切换都会导致性能显著下降。此外,反复执行任务会导致视觉疲劳逐渐增加。对于呈现于光学无穷远处的虚拟文本,以及对于参与者在眼睛完全适应新焦距之前试图阅读的目标字母,性能特别差。结果表明,上下文切换和焦距切换是 AR 用户界面设计的重要问题。

相似文献

[1]
Effects of AR Display Context Switching and Focal Distance Switching on Human Performance.

IEEE Trans Vis Comput Graph. 2018-5-3

[2]
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.

IEEE Trans Vis Comput Graph. 2022-5

[3]
Perceptual Limits of Optical See-Through Visors for Augmented Reality Guidance of Manual Tasks.

IEEE Trans Biomed Eng. 2019-5-6

[4]
Effects of viewing distance and age on the performance and symptoms in a visual search task in augmented reality.

Appl Ergon. 2022-7

[5]
Assumptions about the positioning of virtual stimuli affect gaze direction estimates during Augmented Reality based interactions.

Sci Rep. 2019-2-22

[6]
Egocentric depth judgments in optical, see-through augmented reality.

IEEE Trans Vis Comput Graph. 2007

[7]
Awareness of the real-world environment when using augmented reality head-mounted display.

Appl Ergon. 2020-10

[8]
Ocular Accommodative and Pupillary Responses During Fixation on Augmented Reality With a Maxwellian Display.

Invest Ophthalmol Vis Sci. 2024-9-3

[9]
Parallax Free Registration for Augmented Reality Optical See-Through Displays in the Peripersonal Space.

IEEE Trans Vis Comput Graph. 2022-3

[10]
Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments.

IEEE Trans Vis Comput Graph. 2020-5

引用本文的文献

[1]
Strategies to reduce visual attention changes while learning and training in extended reality environments.

Int J Interact Des Manuf. 2023

[2]
Augmented reality navigation technology in atlantoaxial pedicle screw fixation for atlantoaxial dislocation treatment.

Front Surg. 2025-4-25

[3]
Effects of Smart Glasses on the Visual Acuity and Eye Strain of Employees in Logistics and Picking: A Six-Month Observational Study.

Sensors (Basel). 2024-10-10

[4]
Duration perception in peripheral vision: Underestimation increases with greater stimuli eccentricity.

Atten Percept Psychophys. 2024-1

[5]
Real-Time Navigation with Guide Template for Pedicle Screw Placement Using an Augmented Reality Head-Mounted Device: A Proof-of-Concept Study.

Indian J Orthop. 2023-3-17

[6]
Determining Work-Rest Schedules for Visual Tasks That Use Optical Head-Mounted Displays Based on Visual Fatigue and Visually Induced Motion Sickness Recovery.

Int J Environ Res Public Health. 2023-1-19

[7]
In Situ Visualization for 3D Ultrasound-Guided Interventions with Augmented Reality Headset.

Bioengineering (Basel). 2021-9-25

[8]
Ergonomic Consideration of Sight Shifts between the Microscopic and Macroscopic Environments in Microscopic Dentistry for Inexperienced Operators.

Int J Environ Res Public Health. 2021-7-27

[9]
Early Experience With Virtual and Synchronized Augmented Reality Platform for Preoperative Planning and Intraoperative Navigation: A Case Series.

Oper Neurosurg (Hagerstown). 2021-9-15

[10]
AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research.

Front Robot AI. 2019-10-23

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索