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迷失在虚拟游戏世界:坚毅及其对网络游戏成瘾的预测价值。

Lost in virtual gaming worlds: Grit and its prognostic value for online game addiction.

作者信息

Borzikowsky Christoph, Bernhardt Fabian

机构信息

Christan Albrechts Kiel University, Kiel, Germany.

出版信息

Am J Addict. 2018 Jul 11. doi: 10.1111/ajad.12762.

DOI:10.1111/ajad.12762
PMID:29995331
Abstract

BACKGROUND AND OBJECTIVES

The personality construct grit is defined as the ability to be persistent in pursuit of long-term goals in spite of challenges or obstacles. Grit is an emerging concept in positive psychology and has gained much attention because of its relevance for success and well-being across different domains. The aim of the present study was to examine the prognostic value of grit for online game addiction.

METHODS

We surveyed German speaking online gamers (N = 305: 193 males and 112 females, M  = 28.44 years, SD  = 8.88) in an online cross-sectional self-report study. We measured grit with the German version of the Short Grit Scale (BISS-8), online game addiction with the short version of the Game Addiction Scale (GAS), and participants' age and gender.

RESULTS

Structural equation modeling supported the higher-order factor structure of grit in our sample (χ [18] = 29.31, p < .05; CFI = .980; TLI = .969; RMSEA = .045; SRMR = .038). A logistic regression revealed that both grit (OR = 0.62, 95%CI [.42; .89], p < .05) as well as age (OR = .92, 95%CI [.88; .97], p < .01) significantly reduced the likelihood of being addicted to online games.

DISCUSSION AND CONCLUSIONS

In line with previous research on grit in patients with substance use disorders, we found grit to be a protective factor against online game addiction. We concluded that higher grit scores and older ages decrease the likelihood of being addicted to online games.

SCIENTIFIC SIGNIFICANCE

This study provides initial support for the clinical relevance of grit for online game addiction. (Am J Addict 2018;XX:1-6).

摘要

背景与目的

人格特质“坚毅”被定义为尽管面临挑战或障碍,仍能坚持不懈地追求长期目标的能力。坚毅是积极心理学中一个新兴的概念,因其与不同领域的成功和幸福相关而备受关注。本研究的目的是探讨坚毅对网络游戏成瘾的预后价值。

方法

我们在一项在线横断面自我报告研究中,对德语区的网络游戏玩家(N = 305:193名男性和112名女性,M = 28.44岁,SD = 8.88)进行了调查。我们使用德语版的简短坚毅量表(BISS - 8)测量坚毅,使用简短版游戏成瘾量表(GAS)测量网络游戏成瘾,并记录参与者的年龄和性别。

结果

结构方程模型支持了我们样本中坚毅的高阶因素结构(χ[18] = 29.31,p <.05;CFI =.980;TLI =.969;RMSEA =.045;SRMR =.038)。逻辑回归显示,坚毅(OR = 0.62,95%CI [.42;.89],p <.05)以及年龄(OR =.92,95%CI [.88;.97],p <.01)均显著降低了网络游戏成瘾的可能性。

讨论与结论

与先前关于物质使用障碍患者坚毅的研究一致,我们发现坚毅是预防网络游戏成瘾的保护因素。我们得出结论,较高的坚毅得分和较大的年龄会降低网络游戏成瘾的可能性。

科学意义

本研究为坚毅对网络游戏成瘾的临床相关性提供了初步支持。(《美国成瘾杂志》2018年;XX:1 - 6)

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