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Neurocognitive mechanisms of the flow state.心流状态的神经认知机制。
Prog Brain Res. 2017;234:221-243. doi: 10.1016/bs.pbr.2017.06.012. Epub 2017 Jul 24.
2
Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty.用于评估不同难度电脑游戏游玩过程中血流情况的生理信号分析
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Mental workload and neural efficiency quantified in the prefrontal cortex using fNIRS.使用近红外光谱技术在前额叶皮层中量化精神工作负荷和神经效率。
Sci Rep. 2017 Jul 12;7(1):5222. doi: 10.1038/s41598-017-05378-x.
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Individual differences in flow proneness are linked to a dopamine D2 receptor gene variant.心流倾向的个体差异与一种多巴胺D2受体基因变体有关。
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Physiological correlates of the flow experience during computer game playing.玩电脑游戏时心流体验的生理关联。
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Brain activity during the flow experience: a functional near-infrared spectroscopy study.心流体验中的大脑活动:一项功能近红外光谱研究。
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Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres.“专家级”电子游戏玩家究竟有多专业?评估跨“动作”类电子游戏类型的玩家的经验与专业程度。
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The benefits of playing video games.玩电子游戏的好处。
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电子游戏中的沉浸感与心流:概念挑战的后续影响

Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.

作者信息

Michailidis Lazaros, Balaguer-Ballester Emili, He Xun

机构信息

Bournemouth University, Centre for Digital Entertainment, Department of Media and Communication, Bournemouth, United Kingdom.

Sony Interactive Entertainment, London, United Kingdom.

出版信息

Front Psychol. 2018 Sep 5;9:1682. doi: 10.3389/fpsyg.2018.01682. eCollection 2018.

DOI:10.3389/fpsyg.2018.01682
PMID:30233477
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6134042/
Abstract

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

摘要

电子游戏最令人愉悦的方面之一在于它们能够带来沉浸式体验。然而,对于什么是沉浸式体验,目前似乎只有一个初步的概念。在这篇简短的综述中,我们特别关注“心流”和“沉浸感”这两个术语,因为它们是电子游戏文献中使用最广泛、应用最普遍的定义,但其差异仍存在争议。我们分别对这两个概念进行批判性审视,并对它们的差异进行比较。我们的结论是,在当前研究中,沉浸感和心流并没有实质性的区别,需要更多证据来证明将它们区分开来是合理的。