Department of Computer Science, York St. John University, York, North Yorkshire, United Kingdom.
Department of Computer Science, University of York, York, North Yorkshire, United Kingdom.
PLoS One. 2018 Nov 21;13(11):e0206767. doi: 10.1371/journal.pone.0206767. eCollection 2018.
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common. There is concern in the research community that similarities between loot boxes and gambling may lead to increases in problem gambling amongst gamers. A large-scale survey of gamers (n = 7,422) found evidence for a link (η2 = 0.054) between the amount that gamers spent on loot boxes and the severity of their problem gambling. This link was stronger than a link between problem gambling and buying other in-game items with real-world money (η2 = 0.004), suggesting that the gambling-like features of loot boxes are specifically responsible for the observed relationship between problem gambling and spending on loot boxes. It is unclear from this study whether buying loot boxes acts as a gateway to problem gambling, or whether spending large amounts of money on loot boxes appeals more to problem gamblers. However, in either case these results suggest that there may be good reason to regulate loot boxes in games.
战利品箱是视频游戏中的一种物品,可以用真钱购买,其中包含随机内容。近年来,战利品箱变得越来越普遍。研究界担心,战利品箱与赌博之间的相似之处可能会导致玩家的赌博问题增加。一项针对玩家(n=7422)的大规模调查发现,玩家在战利品箱上的花费与他们赌博问题的严重程度之间存在关联(η2=0.054)。这种关联强于玩家用真钱购买其他游戏内物品与赌博问题之间的关联(η2=0.004),这表明战利品箱的赌博特征是导致赌博问题和战利品箱消费之间观察到的关系的原因。这项研究还不清楚是购买战利品箱导致了赌博问题,还是大量花钱购买战利品箱更吸引有赌博问题的人。然而,无论哪种情况,这些结果都表明,对游戏中的战利品箱进行监管可能是有充分理由的。