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英国战利品箱行业在苹果应用商店自我监管的不遵守与不执行情况:一项关于执行不力的纵向研究。

Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: a longitudinal study on poor implementation.

作者信息

Xiao Leon Y, Lund Mie Lange

机构信息

School of Creative Media, City University of Hong Kong, Hong Kong.

beClaws.org, London, UK.

出版信息

R Soc Open Sci. 2025 May 28;12(5):250704. doi: 10.1098/rsos.250704. eCollection 2025 May.

Abstract

Loot boxes in video games can be purchased with real-world money in exchange for random rewards. Stakeholders are concerned about loot boxes' similarities to gambling and their potential harms (e.g. overspending money and developing gambling problems). The previous Conservative UK Government decided to first try relying on industry self-regulation to address the issue, rather than to impose legislation. These self-regulations have since been published by the industry trade body, Ukie (UK Interactive Entertainment). Responding to many stakeholders' desires for a transparent and independent assessment of their implementation, we assessed companies' compliance with three empirically testable measures and also whether the rules were actively enforced. The 100 highest-grossing iPhone games were longitudinally examined both prior to the self-regulations coming into effect on 18 July 2024 (i.e. between January and June 2024) and after to check for potential improvement (i.e. between July and December 2024). Disappointingly, widespread non-compliance and non-enforcement were observed. Among games with loot boxes, none (0.0%) sought to obtain explicit parental consent prior to enabling loot box purchasing by under-18s. Only 23.5% disclosed loot box presence, and the few disclosures were all visually obscured and difficult to access. A mere 8.6% consistently disclosed the probabilities of obtaining different rewards for all loot boxes found. The rules were not enforced, contrary to Ukie's promise: all of the games that were non-compliant before the self-regulations came into effect remained non-compliant many months later, despite Ukie and the Apple App Store having been provided with evidence of the contraventions and put on notice to delist those games if remedial actions were not forthcoming. Because Ukie itself cannot enforce these self-regulations, platforms (e.g. app stores), the advertising regulator and the consumer protection regulators must better enforce pre-existing rules to ensure adequate consumer protection as already promised. Video games and loot boxes are no longer novel; laws that apply to all industries must also be enforced against this one. Governments are advised against relying on industry self-regulation, especially after repeated demonstrations of its many failings. Stricter legal regulation of loot boxes should be adopted. Preregistered Stage 1 protocol: https://doi.org/10.17605/OSF.IO/3KNYB (date of in-principle acceptance: 25 March 2024).

摘要

电子游戏中的开箱礼包可以用现实货币购买,以换取随机奖励。利益相关者担心开箱礼包与赌博的相似性及其潜在危害(如过度消费和出现赌博问题)。英国前保守党政府决定首先尝试依靠行业自律来解决这个问题,而不是实施立法。此后,这些自律措施已由行业贸易机构Ukie(英国互动娱乐)发布。为回应许多利益相关者对其实施情况进行透明和独立评估的愿望,我们评估了公司对三项可实证检验措施的遵守情况,以及这些规则是否得到积极执行。对2024年7月18日自律措施生效之前(即2024年1月至6月期间)以及之后(即2024年7月至12月期间)的100款收入最高的iPhone游戏进行了纵向审查,以检查是否有潜在改进。令人失望的是,发现普遍存在不遵守和不执行的情况。在有开箱礼包的游戏中,没有一款(0.0%)在允许18岁以下玩家购买开箱礼包之前寻求获得明确的家长同意。只有23.5%的游戏披露了开箱礼包的存在,而且少数披露都在视觉上被遮挡且难以获取。对于所有发现的开箱礼包,只有8.6%的游戏始终披露获得不同奖励的概率。与Ukie的承诺相反,这些规则并未得到执行:在自律措施生效之前不符合规定的所有游戏,在数月后仍然不符合规定,尽管已向Ukie和苹果应用商店提供了违规证据,并告知如果不采取补救措施将下架这些游戏。由于Ukie本身无法执行这些自律措施,平台(如应用商店)、广告监管机构和消费者保护监管机构必须更好地执行现有规则,以确保如已承诺的那样提供充分的消费者保护。电子游戏和开箱礼包已不再新奇;适用于所有行业的法律也必须适用于这个行业。建议政府不要依赖行业自律,尤其是在多次证明其诸多失败之后。应该对开箱礼包采取更严格的法律监管。预注册阶段1协议:https://doi.org/10.17605/OSF.IO/3KNYB(原则上接受日期:2024年3月25日)。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5524/12115820/f3ffd21f855e/rsos.250704.f001.jpg

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