Notebaert Lies, Grafton Ben, Clarke Patrick Jf, Rudaizky Daniel, Chen Nigel Tm, MacLeod Colin
Centre for the Advancement of Research on Emotion, School of Psychological Science, University of Western Australia, Crawley, Australia.
School of Psychology, Curtin University, Bently, Australia.
JMIR Serious Games. 2018 Nov 28;6(4):e10993. doi: 10.2196/10993.
Individuals with heightened anxiety vulnerability tend to preferentially attend to emotionally negative information, with evidence suggesting that this attentional bias makes a causal contribution to anxiety vulnerability. Recent years have seen an increase in the use of attentional bias modification (ABM) procedures to modify patterns of attentional bias; however, often this change in bias is not successfully achieved.
This study presents a novel ABM procedure, Emotion-in-Motion, requiring individuals to engage in patterns of attentional scanning and tracking within a gamified, complex, and dynamic environment. We aimed to examine the capacity of this novel procedure, as compared with the traditional probe-based ABM procedure, to produce a change in attentional bias and result in a change in anxiety vulnerability.
We administered either an attend-positive or attend-negative version of our novel ABM task or the conventional probe-based ABM task to undergraduate students (N=110). Subsequently, participants underwent an anagram stressor task, with state anxiety assessed before and following this stressor.
Although the conventional ABM task failed to induce differential patterns of attentional bias or affect anxiety vulnerability, the Emotion-in-Motion training did induce a greater attentional bias to negative faces in the attend-negative training condition than in the attend-positive training condition (P=.003, Cohen d=0.87) and led to a greater increase in stressor-induced state anxiety faces in the attend-negative training condition than in the attend-positive training condition (P=.03, Cohen d=0.60).
Our novel, gamified Emotion-in-Motion ABM task appears more effective in modifying patterns of attentional bias and anxiety vulnerability. Candidate mechanisms contributing to these findings are discussed, including the increased stimulus complexity, dynamic nature of the stimulus presentation, and enriched performance feedback.
焦虑易感性较高的个体往往会优先关注情绪上的负面信息,有证据表明这种注意偏向对焦虑易感性有因果影响。近年来,注意偏向矫正(ABM)程序的使用有所增加,旨在改变注意偏向模式;然而,这种偏向的改变往往未能成功实现。
本研究提出一种新颖的ABM程序——动态情绪训练,要求个体在游戏化、复杂且动态的环境中进行注意扫描和追踪模式。我们旨在检验与传统的基于探针的ABM程序相比,这种新颖程序改变注意偏向并导致焦虑易感性改变的能力。
我们对本科生(N = 110)实施了我们新颖的ABM任务的关注积极或关注消极版本,或传统的基于探针的ABM任务。随后,参与者进行了字谜应激源任务,并在应激源前后评估状态焦虑。
尽管传统的ABM任务未能诱导出不同的注意偏向模式或影响焦虑易感性,但动态情绪训练在关注消极训练条件下比在关注积极训练条件下确实诱导出了对负面面孔更大的注意偏向(P = .003,Cohen d = 0.87),并且在关注消极训练条件下比在关注积极训练条件下导致应激源诱发的状态焦虑面孔增加得更多(P = .03,Cohen d = 0.60)。
我们新颖的、游戏化的动态情绪ABM任务在改变注意偏向模式和焦虑易感性方面似乎更有效。讨论了促成这些发现的潜在机制,包括刺激复杂性增加、刺激呈现的动态性质和丰富的表现反馈。