Centre for Elite Performance, Expertise and Training, Macquarie University, Sydney, NSW 2109, Australia;
Department of Psychology, Macquarie University, Sydney, NSW 2109, Australia.
Proc Natl Acad Sci U S A. 2019 Jan 22;116(4):1437-1446. doi: 10.1073/pnas.1813164116. Epub 2019 Jan 7.
Multiagent activity is commonplace in everyday life and can improve the behavioral efficiency of task performance and learning. Thus, augmenting social contexts with the use of interactive virtual and robotic agents is of great interest across health, sport, and industry domains. However, the effectiveness of human-machine interaction (HMI) to effectively train humans for future social encounters depends on the ability of artificial agents to respond to human coactors in a natural, human-like manner. One way to achieve effective HMI is by developing dynamical models utilizing dynamical motor primitives (DMPs) of human multiagent coordination that not only capture the behavioral dynamics of successful human performance but also, provide a tractable control architecture for computerized agents. Previous research has demonstrated how DMPs can successfully capture human-like dynamics of simple nonsocial, single-actor movements. However, it is unclear whether DMPs can be used to model more complex multiagent task scenarios. This study tested this human-centered approach to HMI using a complex dyadic shepherding task, in which pairs of coacting agents had to work together to corral and contain small herds of virtual sheep. Human-human and human-artificial agent dyads were tested across two different task contexts. The results revealed () that the performance of human-human dyads was equivalent to those composed of a human and the artificial agent and () that, using a "Turing-like" methodology, most participants in the HMI condition were unaware that they were working alongside an artificial agent, further validating the isomorphism of human and artificial agent behavior.
多主体活动在日常生活中很常见,可以提高任务执行和学习的行为效率。因此,在健康、运动和工业领域,通过使用交互式虚拟和机器人代理来增强社交环境具有重要意义。然而,人机交互(HMI)的有效性,以有效地训练人类为未来的社交互动,取决于人工智能代理以自然、类似人类的方式对人类协作者做出反应的能力。实现有效 HMI 的一种方法是开发利用人类多主体协调的动力学运动原语(DMP)的动力学模型,这些模型不仅可以捕捉到成功人类表现的行为动态,还为计算机化代理提供了一种可行的控制架构。先前的研究已经表明,DMP 如何成功地捕捉到简单非社交、单主体运动的类似人类的动力学。然而,目前尚不清楚 DMP 是否可用于对更复杂的多主体任务场景进行建模。本研究通过一项复杂的双人牧羊任务来测试这种以人为中心的 HMI 方法,在该任务中,一对协作者必须共同合作,将虚拟羊群赶入并围住。对人类-人类和人类-人工智能代理对进行了两种不同任务情境的测试。结果表明(),人类-人类对的表现与由人类和人工智能代理组成的对相当,并且(),通过使用“图灵式”方法,HMI 条件下的大多数参与者都没有意识到他们是在与人工智能代理合作,进一步验证了人类和人工智能代理行为的同构性。