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一种新型沉浸式虚拟现实环境,用于脑卒中患者上肢康复。

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke.

机构信息

Interdisciplinary Institute of Neuroscience and Technology (ZIINT), College of Biomedical Engineering and Instrument Science, Zhejiang University, Hangzhou, China.

State Key Laboratory of Chemical Engineering, College of Chemical and Biological Engineering, Zhejiang University, Hangzhou, China.

出版信息

Ann N Y Acad Sci. 2021 Jun;1493(1):75-89. doi: 10.1111/nyas.14554. Epub 2021 Jan 14.

Abstract

Given the rising incidence of stroke, several technology-driven methods for rehabilitation have recently been developed. Virtual reality (VR) is a promising therapeutic technology among them. We recently developed a neuroscientifically grounded VR system to aid recovery of motor function poststroke. The developed system provides unilateral and bilateral upper extremity (UE) training in a fully immersive virtual environment that may stimulate and activate mirror neurons (MNs) in the brain necessary for UE rehabilitation. Twenty-three participants were randomized to a VR group (n = 12) to receive VR intervention (8 h within 2 weeks) plus 8-h occupational therapy (OT) or a control group (n = 11) to receive time-matched OT alone. Treatment effects on motor recovery and cortical reorganization were investigated using the Barthel Index (BI), Fugl-Meyer Upper Extremity (FM-UE), and resting-state fMRI. Both groups significantly improved BI (P < 0.05), reflecting the recovery of UE motor function. The VR group revealed significant improvements on FM-UE scores (P < 0.05) than the control group. Neural activity increased after the intervention, particularly in the brain areas implicating MNs, such as in the primary motor cortex. Overall, results suggested that using a neuroscientifically grounded VR system might offer additional benefits for UE rehabilitation in patients receiving OT.

摘要

鉴于中风发病率的上升,最近已经开发出了几种基于技术的康复方法。虚拟现实(VR)是其中一种很有前途的治疗技术。我们最近开发了一种基于神经科学的 VR 系统,以帮助中风后恢复运动功能。开发的系统在完全沉浸式的虚拟环境中提供单侧和双侧上肢(UE)训练,这可能会刺激和激活大脑中对 UE 康复至关重要的镜像神经元(MNs)。23 名参与者被随机分配到 VR 组(n=12)接受 VR 干预(2 周内 8 小时)加 8 小时职业治疗(OT),或对照组(n=11)仅接受时间匹配的 OT。使用 Barthel 指数(BI)、Fugl-Meyer 上肢(FM-UE)和静息状态 fMRI 研究了治疗对运动恢复和皮质重组的影响。两组的 BI 都有显著改善(P<0.05),反映了 UE 运动功能的恢复。与对照组相比,VR 组在 FM-UE 评分上有显著提高(P<0.05)。干预后神经活动增加,特别是在涉及 MN 的大脑区域,如初级运动皮层。总体而言,结果表明,使用基于神经科学的 VR 系统可能为接受 OT 的患者的 UE 康复提供额外的益处。

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