Kenea Chala Diriba, Abessa Teklu Gemechu, Lamba Dheeraj, Bonnechère Bruno
Department of Information Science, Faculty of Computing and Informatics, Jimma Institute of Technology, Jimma University, Jimma 378, Oromia, Ethiopia.
REVAL Rehabilitation Research Center, Technology-Supported and Data-Driven Rehabilitation, Data Science Institute, Faculty of Rehabilitation Sciences, Hasselt University, 3590 Diepenbeek, Belgium.
J Clin Med. 2025 Mar 7;14(6):1783. doi: 10.3390/jcm14061783.
: Immersive virtual reality (imVR) has shown promise for upper limb stroke rehabilitation (ULSR). However, optimal implementation and treatment modalities remain unclear. This systematic review and meta-analysis aimed to evaluate imVR's efficacy in ULSR and determine optimal treatment parameters. : A systematic review and meta-analysis of randomized controlled trials (RCTs), comparing imVR to conventional rehabilitation (CR) in adult stroke patients, was conducted. Databases including, the Web of Science, Scopus, and PubMed, were searched. Meta-regression further explored the relationship between intervention duration, frequency, and outcomes. : Twenty-three studies were included in the systematic review, representing 395 patients, with thirteen incorporated into the meta-analysis. imVR showed statistically significant improvements in the Fugl-Meyer Assessment Upper Extremity (FMA-UE) Scale (mean difference (MD) = 3.04, 95% CI [1.46; 4.62], < 0.001) and the Box and Block Test (BBT) (MD = 2.85, 95% CI [0.70; 4.99], = 0.009) compared to CR, but not in the Action Research Arm Test (ARAT) (MD = 3.47, 95% CI [-0.22; 7.15], = 0.06). However, these improvements did not reach clinically significant thresholds (7 points for FMA-UE and 6 points for BBT). Clinical subgroup analysis showed significant improvements for both subacute (standardized mean difference (SMD) = 0.92, 95% CI [0.48; 1.36], = 0.002) and chronic (SMD = 0.69, 95% CI [0.03; 1.35], = 0.03) stroke stages. Meta-regression indicated that there was a significant positive relationship between the intervention duration and upper limb improvement. : imVR demonstrates potential for improving upper limb motor function following stroke, particularly with longer intervention durations and individual session lengths for chronic stroke. However, the improvements observed were not clinically significant, highlighting the need for further research with larger sample sizes and standardized outcome measures to determine optimal treatment protocols.
沉浸式虚拟现实(imVR)已显示出对上肢中风康复(ULSR)的前景。然而,最佳的实施方式和治疗模式仍不明确。本系统评价和荟萃分析旨在评估imVR在上肢中风康复中的疗效,并确定最佳治疗参数。
对随机对照试验(RCT)进行了系统评价和荟萃分析,比较了成人中风患者中imVR与传统康复(CR)的效果。检索了包括Web of Science、Scopus和PubMed在内的数据库。荟萃回归进一步探讨了干预持续时间、频率和结果之间的关系。
系统评价纳入了23项研究,代表395名患者,其中13项纳入荟萃分析。与CR相比,imVR在Fugl-Meyer评估上肢(FMA-UE)量表(平均差(MD)=3.04,95%可信区间[1.46;4.62],P<0.001)和箱块测试(BBT)(MD=2.85,95%可信区间[0.70;4.99],P=0.009)方面显示出统计学上的显著改善,但在行动研究臂测试(ARAT)中未显示出改善(MD=3.47,95%可信区间[-0.22;7.15],P=0.06)。然而,这些改善未达到临床显著阈值(FMA-UE为7分,BBT为6分)。临床亚组分析显示,亚急性(标准化平均差(SMD)=0.92,95%可信区间[0.48;1.36],P=0.002)和慢性(SMD=0.69,95%可信区间[0.03;1.35],P=0.03)中风阶段均有显著改善。荟萃回归表明,干预持续时间与上肢改善之间存在显著正相关。
imVR显示出中风后改善上肢运动功能的潜力,特别是对于慢性中风,干预持续时间更长且每次治疗时间更长时。然而,观察到的改善在临床上并不显著,这突出表明需要进行更大样本量和标准化结局测量的进一步研究,以确定最佳治疗方案。