Department of Psychology, Seoul National University, Seoul, South Korea.
Cyberpsychol Behav Soc Netw. 2019 Apr;22(4):271-276. doi: 10.1089/cyber.2018.0096. Epub 2019 Mar 8.
Since "Internet gaming disorder (IGD)" was included as a tentative disorder in Section III of the Diagnostic and Statistical Manual of Mental Disorders-fifth edition (DSM-5), more efforts have been undertaken to provide standardized assessment tools. Among the recently proposed measures of IGD, the IGD-20 (IGD-20) Test was designed to encompass the nine IGD criteria of the DSM-5, and it was subsequently validated into other languages. The present study aimed to validate the Korean version of the IGD-20 Test. In total, 1,403 Korean online game users were recruited for a self-report survey comprising the Korean IGD-20 (K-IGD-20) Test and other measures, including demographics and playing variables. The K-IGD-20 Test had good reliability, and a confirmatory factor analysis revealed six factors, consistent with the original scale. Moreover, the K-IGD-20 Test demonstrated appropriate concurrent and convergent validity with other measures of Internet (game) addiction and psychological problems. Overall, the present results indicate that the K-IGD-20 Test could be used as a reliable and valid tool in IGD research on Korean-speaking populations. Furthermore, this adds empirical evidence to continue the cross-cultural validation of the IGD-20 Test, which could contribute to a more unified, integrative approach in IGD research worldwide.
自从“互联网游戏障碍(IGD)”被列入《精神障碍诊断与统计手册第五版(DSM-5)》第三部分的暂定障碍以来,人们已经做出了更多努力来提供标准化的评估工具。在最近提出的 IGD 测量方法中,IGD-20(IGD-20)测试旨在涵盖 DSM-5 的九个 IGD 标准,并且随后已被验证为其他语言。本研究旨在验证 IGD-20 测试的韩语版本。共有 1403 名韩国在线游戏用户参与了一项自我报告调查,该调查包括韩国 IGD-20(K-IGD-20)测试和其他措施,包括人口统计学和游戏变量。K-IGD-20 测试具有良好的可靠性,验证性因素分析显示有六个因素,与原始量表一致。此外,K-IGD-20 测试与其他网络(游戏)成瘾和心理问题的测量方法具有适当的同时和收敛效度。总的来说,目前的结果表明,K-IGD-20 测试可以作为一种可靠和有效的工具,用于研究讲韩语的人群中的 IGD。此外,这为继续对 IGD-20 测试进行跨文化验证提供了经验证据,这有助于在全球范围内对 IGD 研究采用更统一、综合的方法。