Department of Psychology, Universidad Técnica Particular de Loja, Loja 110107, Ecuador.
Departamento de Ciencias de la Computación e Inteligencia Artificial, ETSI Informática y de Telecomunicación, CITIC-UGR, University of Granada, 18071 Granada, Spain.
Int J Environ Res Public Health. 2022 Apr 22;19(9):5109. doi: 10.3390/ijerph19095109.
Excessive internet gaming in high prevalence is a very common problem that has been increasing in recent years, especially in teenagers and university students. However, there is a lack of psychometric evaluation for Internet Gaming Disorder in the Latin American context, particularly in Ecuador. This paper aims to examine the psychometric properties of the Spanish version of the Internet Gaming Disorder test (IGD-20 test) in university and high school students (n=2931, Mage=15.99, 57.22% male and 42.51% female). The validation process was performed using one, two, five and six factors taking into account the Spanish, Chinese, Korean, Arabic and Turkish contexts. After checking the models proposed to date, the best fit model was the one with a single factor. Using two samples according to gender (male, female), the invariance has been confirmed with an excellent internal consistency. All, α=0.94; Male, α=0.93; Female, α=0.93). Furthermore, we performed correlation analyses between the IGD-20 Test and socio-demographic variables, and finally, the IGD-20 Test applied to Ecuadorian teenagers and young people demonstrated good psychometric properties.
过度的互联网游戏在高患病率中是一个非常普遍的问题,近年来一直在增加,尤其是在青少年和大学生中。然而,拉丁美洲,特别是厄瓜多尔缺乏对互联网游戏障碍的心理测量评估。本文旨在检验西班牙语版互联网游戏障碍测试(IGD-20 测试)在大学生和高中生中的心理测量特性(n=2931,平均年龄为 15.99 岁,57.22%为男性,42.51%为女性)。验证过程考虑了西班牙语、中文、韩语、阿拉伯语和土耳其语的背景,采用了单因素、双因素、五因素和六因素模型。在对迄今为止提出的模型进行检查后,最佳拟合模型是具有单一因素的模型。根据性别(男性、女性)使用两个样本,验证了优异的内部一致性的不变性。所有样本,α=0.94;男性样本,α=0.93;女性样本,α=0.93)。此外,我们还对 IGD-20 测试与社会人口统计学变量之间的相关性进行了分析,最后,IGD-20 测试在厄瓜多尔青少年和年轻人中的应用显示出良好的心理测量特性。