Groulx Kier, Chubb Charles, Victor Jonathan D, Conte Mary M
Department of Cognitive Sciences, University of California at Irvine, United States.
Department of Cognitive Sciences, University of California at Irvine, United States.
Vision Res. 2019 May;158:208-220. doi: 10.1016/j.visres.2019.03.006. Epub 2019 Mar 26.
Visual features such as edges and corners are carried by high-order statistics. Previous analysis of discrimination of isodipole textures, which isolate specific high-order statistics, demonstrates visual sensitivity to these statistics but stops short of analyzing the underlying computations. Here we use a new texture centroid paradigm to probe these computations. We focus on two canonical isodipole textures, the even and odd textures: any 2 × 2 block of even (odd) texture contains an even (odd) number of black (and white) checks. Each stimulus comprised a spatially random array of black-and-white texture-disks (background = mean gray) that varied in their fourth-order statistics. In the Even (Odd) condition, disks varied along the continuum between random coinflip texture and pure (highly structured) even (odd) target texture. The task was to mouse-click the centroid of the disk array, weighting each disk location by the target structure level of the disk-texture (ranging from 0 for coinflip to 1 for even or odd). For each of block-sizes S=2×2, 2 × 3, 2 × 4 and 3 × 3, a linear model was used to estimate the weight exerted on the subject's responses by the differently patterned blocks of size S. Only the results with 2 × 4 and 3 × 3 blocks were consistent with the data. In the Even condition, homogeneous blocks exerted the most weight; in the odd condition, block-pattern symmetry was important. These findings show that visual mechanisms sensitive to four-point correlations do not compute evenness or oddness per se, but rather are activated selectively by features whose frequency varies across isodipole textures.
诸如边缘和角点等视觉特征由高阶统计量承载。先前对等偶极子纹理辨别(该辨别分离出特定高阶统计量)的分析表明视觉对这些统计量敏感,但未深入分析潜在的计算过程。在此,我们使用一种新的纹理质心范式来探究这些计算。我们聚焦于两种典型的等偶极子纹理,即偶数纹理和奇数纹理:任何2×2的偶数(奇数)纹理块包含偶数(奇数)个黑色(和白色)方格。每个刺激由黑白纹理盘的空间随机阵列组成(背景 = 平均灰度),其在四阶统计量上有所不同。在偶数(奇数)条件下,纹理盘在随机抛硬币纹理和纯(高度结构化)偶数(奇数)目标纹理之间的连续统上变化。任务是鼠标点击盘阵列的质心,根据盘纹理的目标结构水平对每个盘位置进行加权(范围从抛硬币的0到偶数或奇数的1)。对于每个块大小S = 2×2、2×3、2×4和3×3,使用线性模型来估计大小为S的不同图案块对受试者反应施加的权重。只有2×4和3×3块的结果与数据一致。在偶数条件下,均匀块施加的权重最大;在奇数条件下,块图案对称性很重要。这些发现表明,对四点相关性敏感的视觉机制本身并不计算偶数性或奇数性,而是被其频率在等偶极子纹理间变化的特征选择性激活。