• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

电子游戏对学龄前儿童运动技能能力、感知能力和身体活动的影响。

Effects of exergaming on motor skill competence, perceived competence, and physical activity in preschool children.

作者信息

Gao Zan, Zeng Nan, Pope Zachary C, Wang Ru, Yu Fang

机构信息

School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA.

Department of Food Science and Human Nutrition, Colorado State University, Fort Collins, CO 80523, USA.

出版信息

J Sport Health Sci. 2019 Mar;8(2):106-113. doi: 10.1016/j.jshs.2018.12.001. Epub 2018 Dec 6.

DOI:10.1016/j.jshs.2018.12.001
PMID:30997256
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6450920/
Abstract

BACKGROUND

Few school settings offer opportunities for preschool children to engage in structured physical activity, and only a few studies have been conducted examining exergaming's effectiveness on health outcomes in this age group. This study's purpose, therefore, was to examine a school-based exergaming intervention's effect on preschool children's perceived competence (PC), motor skill competence (MSC), and physical activity versus usual care (recess), as well as to examine gender differences for these outcomes.

METHODS

A total of 65 preschool children from 2 underserved urban schools were assigned to 1 of 2 conditions, with the school as the experimental unit: (1) usual care recess group (8 weeks of 100min of recess/week (5 days × 20 min)) and (2) exergaming intervention group (8 weeks of 100min of exergaming/week (5 days × 20 min) at school). All children underwent identical assessments of PC, MSC, and moderate-to-vigorous physical activity (MVPA) at baseline and at the end of the 8th week.

RESULTS

A significant Group × Time effect was observed for MVPA, (1, 52) = 4.37,  = 0.04,  = 0.04, but not for PC, (1, 52) = 0.83,  = 0.37,  = 0.02, or MSC, (1, 52) = 0.02,  = 0.88,  = 0.00. Specifically, the intervention children displayed significantly greater increased MVPA after 8weeks than the comparison children. Additionally, there was a significant time effect for MSC, (1, 52) = 15.61, < 0.01,  = 0.23, and gender effect for MVPA, (1, 52) = 5.06,  = 0.02,  = 0.09. Although all preschoolers' MSC improved across time, boys demonstrated greater MVPA than girls at both time points.

CONCLUSION

Exergaming showed a positive effect in promoting preschool children's MVPA at school and has the potential to enhance PC and MSC. More research with larger sample sizes and longer study durations are warranted.

摘要

背景

很少有学校环境为学龄前儿童提供参与结构化体育活动的机会,并且仅有少数研究探讨了电子游戏对该年龄组健康结果的有效性。因此,本研究的目的是检验一项基于学校的电子游戏干预对学龄前儿童的自我感知能力(PC)、运动技能能力(MSC)以及体育活动与常规护理(课间休息)的影响,同时检验这些结果的性别差异。

方法

来自2所服务不足的城市学校的65名学龄前儿童被分配到2种情况中的1种,以学校作为实验单位:(1)常规护理课间休息组(8周,每周100分钟课间休息(5天×20分钟))和(2)电子游戏干预组(8周,每周在学校进行100分钟电子游戏(5天×20分钟))。所有儿童在基线和第8周结束时接受相同的PC、MSC和中度至剧烈身体活动(MVPA)评估。

结果

观察到MVPA有显著的组×时间效应,(1, 52)= 4.37,p = 0.04,η² = 0.04,但PC没有,(1, 52)= 0.83,p = 0.37,η² = 0.02,MSC也没有,(1, 52)= 0.02,p = 0.88,η² = 0.00。具体而言,干预组儿童在8周后显示出比对照组儿童显著更大的MVPA增加。此外,MSC有显著的时间效应,(1, 52)= 15.61,p < 0.01,η² = 0.23,MVPA有性别效应,(1, 52)= 5.06,p = 0.02,η² = 0.09。尽管所有学龄前儿童的MSC随时间都有所改善,但在两个时间点男孩的MVPA都高于女孩。

结论

电子游戏在促进学龄前儿童在学校的MVPA方面显示出积极效果,并且有增强PC和MSC的潜力。需要进行更多样本量更大、研究持续时间更长的研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/7e184912fedf/gr3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/cd8fa51fe51f/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/eba98f9f531b/gr2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/7e184912fedf/gr3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/cd8fa51fe51f/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/eba98f9f531b/gr2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b1ef/6450920/7e184912fedf/gr3.jpg

相似文献

1
Effects of exergaming on motor skill competence, perceived competence, and physical activity in preschool children.电子游戏对学龄前儿童运动技能能力、感知能力和身体活动的影响。
J Sport Health Sci. 2019 Mar;8(2):106-113. doi: 10.1016/j.jshs.2018.12.001. Epub 2018 Dec 6.
2
Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels.运动游戏对幼儿上学日能量消耗及中等到剧烈身体活动水平的影响。
J Sport Health Sci. 2017 Mar;6(1):11-16. doi: 10.1016/j.jshs.2016.11.008. Epub 2016 Nov 24.
3
Investigating Relationships between Preschool Children's Perceived Competence, Motor Skills, and Physical Activity: A Cross-Lagged Panel Model.探究学龄前儿童的感知能力、运动技能和身体活动之间的关系:一种交叉滞后面板模型。
J Clin Med. 2021 Nov 29;10(23):5620. doi: 10.3390/jcm10235620.
4
Effects of School-Based Exergaming on Urban Children's Physical Activity and Cardiorespiratory Fitness: A Quasi-Experimental Study.基于学校的运动游戏对城市儿童身体活动和心肺适能的影响:一项准实验研究。
Int J Environ Res Public Health. 2019 Oct 23;16(21):4080. doi: 10.3390/ijerph16214080.
5
Effects of Exergaming on Preschoolers' Executive Functions and Perceived Competence: A Pilot Randomized Trial.电子游戏对学龄前儿童执行功能和自我效能感的影响:一项初步随机试验
J Clin Med. 2019 Apr 6;8(4):469. doi: 10.3390/jcm8040469.
6
Home-Based Exergaming on Preschoolers' Energy Expenditure, Cardiovascular Fitness, Body Mass Index and Cognitive Flexibility: A Randomized Controlled Trial.家庭式电子游戏对学龄前儿童能量消耗、心血管健康、体重指数和认知灵活性的影响:一项随机对照试验。
J Clin Med. 2019 Oct 21;8(10):1745. doi: 10.3390/jcm8101745.
7
Bidirectional Relationships among Children's Perceived Competence, Motor Skill Competence, Physical Activity, and Cardiorespiratory Fitness across One School Year.儿童感知能力、运动技能能力、体育活动和心肺健康在一学年内的双向关系。
Biomed Res Int. 2021 Aug 23;2021:1704947. doi: 10.1155/2021/1704947. eCollection 2021.
8
Investigating elementary school children's daily physical activity and sedentary behaviours during weekdays.调查小学生平日的日常身体活动和久坐行为。
J Sports Sci. 2017 Jan;35(1):99-104. doi: 10.1080/02640414.2016.1157261. Epub 2016 Mar 7.
9
A Comparison of Children's Physical Activity Levels in Physical Education, Recess, and Exergaming.体育课、课间休息和电子游戏中儿童身体活动水平的比较
J Phys Act Health. 2015 Mar;12(3):349-54. doi: 10.1123/jpah.2013-0392. Epub 2014 May 9.
10
Impact of Exergaming on Children's Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study.电子游戏对儿童运动技能能力和健康相关体能的影响:一项准实验研究。
J Clin Med. 2018 Sep 7;7(9):261. doi: 10.3390/jcm7090261.

引用本文的文献

1
Effects of different game-based physical activity programs on body composition in Chinese preschool children.不同基于游戏的体育活动方案对中国学龄前儿童身体成分的影响。
Front Public Health. 2025 Jul 9;13:1592084. doi: 10.3389/fpubh.2025.1592084. eCollection 2025.
2
Digital tools to promote or measure health literacy in children aged 3-5 years: scoping review.促进或衡量3至5岁儿童健康素养的数字工具:范围综述
Health Promot Int. 2025 Jul 1;40(4). doi: 10.1093/heapro/daaf093.
3
Psychometric properties of the Chinese version physical literacy assessment questionnaire among high school students in Gansu, China.

本文引用的文献

1
Self-perceptions and social-emotional classroom engagement following structured physical activity among preschoolers: A feasibility study.学龄前儿童进行结构化体育活动后的自我认知与课堂社交情感参与:一项可行性研究。
J Sport Health Sci. 2017 Jun;6(2):241-247. doi: 10.1016/j.jshs.2016.01.006. Epub 2016 Jan 11.
2
The effects of a bike active video game on players' physical activity and motivation.一款自行车动感电子游戏对玩家身体活动及积极性的影响。
J Sport Health Sci. 2017 Mar;6(1):25-32. doi: 10.1016/j.jshs.2016.11.007. Epub 2016 Nov 24.
3
Physical activity among Chinese school-aged children: National prevalence estimates from the 2016 Physical Activity and Fitness in China-The Youth Study.
中文版身体素养评估问卷在中国甘肃高中生中的心理测量学特性
PeerJ. 2025 Apr 9;13:e19093. doi: 10.7717/peerj.19093. eCollection 2025.
4
Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report.基于沉浸式虚拟现实的运动计划对身体成分和体能的影响:一例报告
J Funct Morphol Kinesiol. 2025 Feb 4;10(1):56. doi: 10.3390/jfmk10010056.
5
Exploring the use of a dance-based exergame to enhance autistic children's social communication skills in the home and school environments: a feasibility study.探索基于舞蹈的运动游戏在家庭和学校环境中提升自闭症儿童社交沟通技能的应用:一项可行性研究。
Int J Dev Disabil. 2023 May 22;71(1):141-158. doi: 10.1080/20473869.2023.2212985. eCollection 2025.
6
Study on the relationship and related factors between physical fitness and health behavior of preschool children in southwest China.中国西南地区学龄前儿童体质与健康行为的关系及相关因素研究。
BMC Public Health. 2024 Jul 2;24(1):1759. doi: 10.1186/s12889-024-19269-0.
7
A 10-week play-based after-school program to improve coordinative abilities and physical fitness capabilities among adolescents: a randomized trial.一项为期 10 周的基于游戏的课后计划,旨在提高青少年的协调能力和身体素质:一项随机试验。
Sci Rep. 2024 Jun 12;14(1):13531. doi: 10.1038/s41598-024-61275-0.
8
Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis.人工智能时代下健身游戏对学生体育学习的影响:一项元分析。
Sci Rep. 2024 Mar 26;14(1):7115. doi: 10.1038/s41598-024-57357-8.
9
Functional physical training improves fitness and cognitive development in 4~5 years old children.功能性体能训练可改善4至5岁儿童的健康状况和认知发展。
Front Psychol. 2023 Nov 15;14:1266216. doi: 10.3389/fpsyg.2023.1266216. eCollection 2023.
10
Effectiveness of parent-based electronic health () intervention on physical activity, dietary behaviors, and sleep in preschoolers: A systematic review.基于家长的电子健康干预对学龄前儿童身体活动、饮食行为和睡眠的有效性:一项系统评价。
J Exerc Sci Fit. 2024 Jan;22(1):1-13. doi: 10.1016/j.jesf.2023.10.004. Epub 2023 Oct 28.
中国学龄儿童的身体活动:基于《2016年中国青少年身体活动与健康状况研究》的全国患病率估计
J Sport Health Sci. 2017 Dec;6(4):388-394. doi: 10.1016/j.jshs.2017.09.006. Epub 2017 Sep 19.
4
Exergaming: Hope for future physical activity? or blight on mankind?电子游戏健身:是未来体育活动的希望?还是人类的祸根?
J Sport Health Sci. 2017 Mar;6(1):44-46. doi: 10.1016/j.jshs.2016.11.006. Epub 2016 Nov 23.
5
Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels.运动游戏对幼儿上学日能量消耗及中等到剧烈身体活动水平的影响。
J Sport Health Sci. 2017 Mar;6(1):11-16. doi: 10.1016/j.jshs.2016.11.008. Epub 2016 Nov 24.
6
Fight fire with fire? Promoting physical activity and health through active video games.以火攻火?通过体感游戏促进身体活动与健康。
J Sport Health Sci. 2017 Mar;6(1):1-3. doi: 10.1016/j.jshs.2016.11.009. Epub 2016 Nov 24.
7
Does playing a sports active video game improve object control skills of children with autism spectrum disorder?玩体育类动作电子游戏能否提高自闭症谱系障碍儿童的物体控制能力?
J Sport Health Sci. 2017 Mar;6(1):17-24. doi: 10.1016/j.jshs.2016.09.004. Epub 2016 Dec 1.
8
Effect of Mini-Trampoline Physical Activity on Executive Functions in Preschool Children.迷你蹦床体育活动对学龄前儿童执行功能的影响。
Biomed Res Int. 2018 May 10;2018:2712803. doi: 10.1155/2018/2712803. eCollection 2018.
9
Growth Trajectories of Young Children's Objectively Determined Physical Activity, Sedentary Behavior, and Body Mass Index.幼儿客观测定的身体活动、久坐行为及体重指数的生长轨迹
Child Obes. 2018 May/Jun;14(4):259-264. doi: 10.1089/chi.2018.0042. Epub 2018 May 18.
10
Effects of Physical Activity on Motor Skills and Cognitive Development in Early Childhood: A Systematic Review.身体活动对儿童早期运动技能和认知发展的影响:系统评价。
Biomed Res Int. 2017;2017:2760716. doi: 10.1155/2017/2760716. Epub 2017 Dec 13.