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“神经科帽子游戏”:学习神经系统检查法的有趣方式。

The "Neurological Hat Game": A fun way to learn the neurological semiology.

机构信息

Service de Neurologie, hôpital Avicenne, hôpitaux universitaires de Paris-Seine Saint-Denis, AP-HP, 93000 Bobigny, France; Sorbonne universités, UPMC université Paris 6 UMR S 1127, Inserm U 1127, CNRS UMR 722, institut du cerveau et de la moelle épinière, 75013 Paris, France.

Département de Neurologie, groupe hospitalier Pitié-Salpêtrière, AP-HP, 75013 Paris, France; Faculté de médecine, Sorbonne universités, université Pierre-et-Marie-Curie (UPMC), 91, boulevard de l'hôpital, 75013 Paris, France.

出版信息

Rev Neurol (Paris). 2019 Oct;175(9):528-533. doi: 10.1016/j.neurol.2019.01.395. Epub 2019 May 7.

Abstract

INTRODUCTION

In-class courses are deserted by medical students who tend to find it more beneficial to study in books and through online material. New interactive teaching methods, such as serious games increase both performance and motivation. We developed and assessed a new teaching method for neurological semiology using the "Hat Game" as a basis.

METHODS

In this game, two teams of second-year medical students are playing against one another. The game is played with a deck of cards. A neurological symptom or sign is written on each card. Each team gets a predefined period of time to guess as many words as possible. One member is the clue-giver and the others are the guessers. There are three rounds: during the first round, the clue-giver uses any descriptive term he wants and as many as he wants to make his team guess the maximum number of words within the allocated time. During the second round, the clue-giver can only choose one clue-word and, during the third round, he mimes the symptom or sign. The team that has guessed the most cards wins the game. To assess the efficacy of this learning procedure, multiple choices questions (MCQs) were asked before and after the game. Exam results of second-year students on their final university Neurology exam were analyzed. A satisfaction survey was proposed to all participating students.

RESULTS

Among 373 students, 121 volunteers (32.4%) were enrolled in the "Neurology Hat Game" and 112 attended the game. One hundred and seven of the 112 students completed the MCQs with a significant improvement in their responses after the game (P<0.001). The 112 students who completed the satisfaction self-administered questionnaire were very satisfied with this funny new teaching method.

CONCLUSIONS

Teaching neurological semiology via the "Hat Game" is an interesting method because it is student-centered, playful and complementary to the lecturer-centered courses. A randomized controlled study would be necessary to confirm these preliminary results.

摘要

简介

课堂教学正逐渐被医学生所摒弃,他们更倾向于通过书本和在线资料进行学习。新的互动式教学方法,如严肃游戏,可以提高学习的积极性和学习效果。我们以“帽子游戏”为基础,开发并评估了一种新的神经科体征教学方法。

方法

在这个游戏中,两组二年级医学生相互对抗。游戏使用一整副扑克牌。每张牌上写有一个神经系统症状或体征。每队有一段规定的时间来尽可能多地猜出单词。一名队员充当提示者,其他队员充当猜测者。游戏共有三轮:在第一轮中,提示者可以使用任何描述性词语,只要在规定时间内尽可能多地让团队猜出最多的单词。在第二轮中,提示者只能选择一个提示词,而在第三轮中,他需要用动作来模拟症状或体征。猜对最多卡片的队伍获胜。为了评估这种学习方法的效果,我们在游戏前后都设置了多项选择题(MCQs)。我们还分析了二年级学生在期末考试中的神经科考试成绩。我们向所有参与的学生发放了一份满意度调查问卷。

结果

在 373 名学生中,有 121 名志愿者(32.4%)参加了“神经科帽子游戏”,其中 112 人参加了游戏。在这 112 名学生中,有 107 人完成了 MCQs,他们在游戏后的回答明显有所改善(P<0.001)。完成满意度自我评估问卷的 112 名学生对这种有趣的新教学方法非常满意。

结论

通过“帽子游戏”教授神经科体征是一种有趣的方法,因为它以学生为中心,具有趣味性,并且可以补充以讲师为中心的课程。有必要进行随机对照研究来证实这些初步结果。

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