Internet gaming disorder: Feeling the flow of social games.
作者信息
Hu Elwin, Stavropoulos Vasileios, Anderson Alastair, Scerri Matthew, Collard James
机构信息
School of Psychology, Counselling and Psychotherapy, The Cairnmillar Institute, 391/393 Tooronga Rd, Hawthorn East, Victoria 3123, Australia.
出版信息
Addict Behav Rep. 2018 Oct 24;9:100140. doi: 10.1016/j.abrep.2018.10.004. eCollection 2019 Jun.
INTRODUCTION
Gaming Disorder (GD) was added to the recent publication of the International Classification of Diseases (ICD-11) by the World Health Organization. This aligns with recommendations of the fifth edition of the Diagnostic Statistical Manual for Mental Disorders (DSM-5), issued by the American Psychiatric Association. Accordingly, further relevant research has been invited. The interplay between preference for online social game genres, the degree of online Flow (or ) experienced, and the gamer's biological gender were examined here as contributing factors of IGD.
METHOD
A normative sample of adult internet gamers was collected online ( = 237, Age = 18-59, Males = 157; 66%; Females = 80; 34%). Participants completed the nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9), the Online Flow Questionnaire (OFQ), and also self-reported demographics and internet/gaming behaviours.
RESULTS
Mediation and moderated mediation analyses indicated that the level of online Flow experienced considerably mediated the association between the preference for social games genres and the intensity of IGD behaviours across both biological genders.
CONCLUSIONS
Results suggest that the level of online Flow experienced constitutes a risk factor in relation to the development of IGD. Furthermore, games which mandate social interaction with others present to be conducive to online Flow, and thus enhancing IGD risk irrespective of the biological gender of the gamer. Implications and limitations of the study are discussed.