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暂无定论;评估网络游戏障碍对数字眼疲劳症状和学业成绩的影响。

No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success.

作者信息

Floros Georgios D, Glynatsis Mikes N, Mylona Ioanna

机构信息

2nd Department of Psychiatry, Aristotle University of Thessaloniki, 54124 Thessaloniki, Greece.

Department of Ophthalmology, Hippokration General Hospital of Thessaloniki, 54642 Thessaloniki, Greece.

出版信息

Eur J Investig Health Psychol Educ. 2024 Feb 27;14(3):531-539. doi: 10.3390/ejihpe14030035.

DOI:10.3390/ejihpe14030035
PMID:38534896
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10969665/
Abstract

BACKGROUND

Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student's achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES.

METHODS

This is a cross-sectional survey of 140 high school graduates who received an examination of visual acuity as a pre-requisite for entering the written admission examinations of law enforcement and military academies. The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to be admitted was recorded.

RESULTS

The students with IGD symptomatology were more likely to present with symptoms of DES. They were also more pessimistic about their chances of success in the subsequent written admission examinations; none succeeded, while the rest of the students recorded an expected rate of success. A combination of IGD and complaints related to the prolonged fixation of the upper body in a specific viewing position was the best predictor variable set for future success in admission examinations.

CONCLUSIONS

IGD is associated with a failure to achieve academic success. Combining a factor for physical discomfort during prolonged sessions of gaming with the typical criteria for IGD may expand the predictive validity of the construct of gaming disorder.

摘要

背景

网络成瘾障碍(IGD)与青少年学生的数字眼疲劳(DES)症状及学业成绩不佳有关。本研究的目的是评估IGD和DES症状是否能直接预测学生在短时间内实现特定学业目标的情况。

方法

这是一项对140名高中毕业生的横断面调查,这些学生接受了视力检查,作为进入执法和军事院校笔试入学考试的前提条件。学生们完成了数字眼疲劳问卷(DESQ)和十项网络成瘾障碍测试(IGDT - 10),并陈述了自己对成功机会的评估。在他们的入学考试后与他们取得联系,并记录他们是否被录取。

结果

有IGD症状的学生更有可能出现DES症状。他们对随后笔试入学考试成功机会也更悲观;他们中无人成功,而其他学生的成功率符合预期。IGD以及与长时间将上半身固定在特定观看位置相关的主诉相结合,是未来入学考试成功的最佳预测变量集。

结论

IGD与学业成功的失败有关。将长时间游戏过程中的身体不适因素与IGD的典型标准相结合,可能会扩大游戏障碍这一概念的预测效度。