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基于 Kinect 的运动游戏对衰弱前期和衰弱老年人虚弱状态和身体表现的影响:一项随机对照试验。

Effects of Kinect-based exergaming on frailty status and physical performance in prefrail and frail elderly: A randomized controlled trial.

机构信息

Department of Gerontological Health Care, National Taipei University of Nursing and Health Sciences, Taipei, Taiwan.

Department of Physical Therapy, Fooyin University, Kaohsiung, Taiwan.

出版信息

Sci Rep. 2019 Jun 27;9(1):9353. doi: 10.1038/s41598-019-45767-y.

Abstract

Frailty status can be improved by intervention. Both exergaming and combined exercise have been proposed for improving physical performance in community-dwelling elderly. However, whether frailty status can be improved by exergaming is unclear. Moreover, whether Kinect-based exergaming training can exert a stronger effect on improving frailty status than combined exercise needs to be established. The aim of this study was to investigate the effects of Kinect-based exergaming on improving frailty status and physical performance in the prefrail and frail elderly by comparing its effects with those of combined exercise. Fifty-two prefrail and frail elderly were recruited and randomized to the Kinect-based exergaming group (EXER group) or combined exercise group (CE group), emphasizing resistance, aerobic, and balance training for 36 sessions over 12 weeks. Our results showed that both groups improved the frailty status (EXER group: p = 0.016, effect size = 2.29; and CE group: p = 0.031, effect size = 2.67). Three out of 5 physical characteristics of the frailty phenotype, namely, weakness, slow walking speed, and low activity level, were significantly reversed by both exergaming and combined exercise. However, the exergaming training also significantly reversed exhaustion. Furthermore, compared with the CE group, the EXER group showed greater improvement in dynamic balance control, as indicated by the forward reaching test (p = 0.0013, effect size = 0.40) and single leg stance test (p = 0.049, effect size = 0.42). Thus, Kinect-based exergaming exerted effects that were at least as beneficial as those of combined exercise in improving frailty status and the frailty phenotype. We recommend the use of exergaming aided by Kinect in the prefrail and frail elderly.

摘要

虚弱状态可以通过干预得到改善。已经提出了外游戏和联合运动来改善社区居住的老年人的身体表现。然而,外游戏是否可以改善虚弱状态尚不清楚。此外,需要确定基于 Kinect 的外游戏训练是否比联合运动更能有效地改善虚弱状态。本研究旨在通过比较基于 Kinect 的外游戏与联合运动对改善虚弱状态和身体表现的效果,来研究基于 Kinect 的外游戏对改善虚弱状态和身体表现的效果。招募了 52 名虚弱前期和虚弱期的老年人,并将其随机分为基于 Kinect 的外游戏组(EXER 组)或联合运动组(CE 组),强调阻力、有氧和平衡训练,共进行 36 次,持续 12 周。我们的结果表明,两组都改善了虚弱状态(EXER 组:p=0.016,效应大小=2.29;CE 组:p=0.031,效应大小=2.67)。虚弱表型的 5 个身体特征中的 3 个,即虚弱、步行速度慢和活动水平低,都被外游戏和联合运动显著逆转。然而,外游戏训练也显著逆转了疲惫感。此外,与 CE 组相比,EXER 组在动态平衡控制方面表现出更大的改善,表现在向前伸手测试(p=0.0013,效应大小=0.40)和单腿站立测试(p=0.049,效应大小=0.42)中。因此,基于 Kinect 的外游戏在改善虚弱状态和虚弱表型方面的效果至少与联合运动一样有益。我们建议在虚弱前期和虚弱期的老年人中使用基于 Kinect 的外游戏。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/977a/6597702/dbb7912e8b2c/41598_2019_45767_Fig1_HTML.jpg

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