Bernardoni Fabio, Ozen Ozhan, Buetler Karin, Marchal-Crespo Laura
IEEE Int Conf Rehabil Robot. 2019 Jun;2019:760-765. doi: 10.1109/ICORR.2019.8779420.
Motivation plays a crucial role in motor learning and neurorehabilitation. Participants' motivation could decline to a point where they may stop training when facing a very difficult task. Conversely, participants may perform well and consider the training boring if the task is too easy. In this paper, we present a combination of a virtual reality environment with different robotic training strategies that modify task functional difficulty to enhance participants' motivation. We employed a pneumatically driven robotic stepper as a haptic interface. We first evaluated the use of disturbance observers as acceleration controllers to provide high robustness to varying system parameters, unmodeled dynamics and unknown disturbances associated with pneumatic control. The locomotor task to be learned in the virtual reality environment consisted of steering a recumbent bike to follow a desired path by changing the movement frequency of the dominant leg. The motor task was specially designed to engage implicit learning -i.e., learning without conscious recognition of what is learned. A haptic assistance strategy was developed in order to reduce the task functional difficulty during practice. In a feasibility study with eight healthy participants, we found that the haptic assistance provided by the robotic device successfully contributed to improve task performance during training, especially for less skilled participants. Furthermore, we found a negative correlation between participants' motivation and performance error when training with haptic assistance, suggesting that haptic assistance has a great potential to enhance motivation during motor training.
动机在运动学习和神经康复中起着至关重要的作用。当面对非常困难的任务时,参与者的动机可能会下降到他们可能停止训练的程度。相反,如果任务太简单,参与者可能表现良好,但会认为训练很无聊。在本文中,我们提出了一种虚拟现实环境与不同机器人训练策略的组合,这些策略可以改变任务功能难度以增强参与者的动机。我们使用了一个气动驱动的机器人步进器作为触觉接口。我们首先评估了使用干扰观测器作为加速度控制器,以便为与气动控制相关的变化系统参数、未建模动态和未知干扰提供高鲁棒性。在虚拟现实环境中要学习的运动任务包括通过改变主导腿的运动频率来操纵卧式自行车以遵循期望路径。该运动任务经过专门设计以促进内隐学习,即无意识地识别所学内容的学习。为了在练习期间降低任务功能难度,开发了一种触觉辅助策略。在一项针对八名健康参与者的可行性研究中,我们发现机器人设备提供的触觉辅助成功有助于在训练期间提高任务表现,尤其是对于技能较低的参与者。此外,我们发现当使用触觉辅助进行训练时,参与者的动机与表现误差之间存在负相关,这表明触觉辅助在运动训练期间具有增强动机的巨大潜力。