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在竞争性康复游戏中利用生理关联进行患者状态评估

Using Physiological Linkage for Patient State Assessment In a Competitive Rehabilitation Game.

作者信息

Darzi Ali, Novak Domen

出版信息

IEEE Int Conf Rehabil Robot. 2019 Jun;2019:1031-1036. doi: 10.1109/ICORR.2019.8779361.

Abstract

Competitive rehabilitation games can enhance motivation and exercise intensity compared to solo exercise; however, since such games may be played by two people with different abilities, game difficulty must be dynamically adapted to suit both players. State-of-the-art adaptation algorithms are based on players' performance (e.g., score), which may not be representative of the patient's physical and psychological state. Instead, we propose a method that estimates players' states in a competitive game based on the covariation of players' physiological responses. The method was evaluated in 10 unimpaired pairs, who played a competitive game in 6 conditions while 5 physiological responses were measured: respiration, skin conductance, heart rate, and 2 facial electromyograms. Two physiological linkage methods were used to assess the similarity of the players' physiological measurements: coherence of raw measurements and correlation of heart and respiration rates. These linkage features were compared to traditional individual physiological features in classification of players' affects (enjoyment, valence, arousal, perceived difficulty) into 'low' and 'high' classes. Classifiers based on physiological linkage resulted in higher accuracies than those based on individual physiological features, and combining both feature types yielded the highest classification accuracies (75% to 91%). These classifiers will next be used to dynamically adapt game difficulty during rehabilitation.

摘要

与单独锻炼相比,竞争性康复游戏可以增强动力并提高锻炼强度;然而,由于此类游戏可能由能力不同的两人进行,游戏难度必须动态调整以适应双方玩家。最先进的适应算法基于玩家的表现(例如得分),而这可能无法代表患者的身体和心理状态。相反,我们提出了一种基于玩家生理反应的协变来估计竞争性游戏中玩家状态的方法。该方法在10对未受损的参与者中进行了评估,他们在6种条件下进行了一场竞争性游戏,同时测量了5种生理反应:呼吸、皮肤电导率、心率和2种面部肌电图。使用了两种生理关联方法来评估玩家生理测量的相似性:原始测量的相干性以及心率和呼吸率的相关性。在将玩家的情感(愉悦感、效价、唤醒度、感知难度)分类为“低”和“高”类别时,将这些关联特征与传统的个体生理特征进行了比较。基于生理关联的分类器比基于个体生理特征的分类器具有更高的准确率,并且将两种特征类型结合起来可产生最高的分类准确率(75%至91%)。接下来,这些分类器将用于在康复过程中动态调整游戏难度。

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