Catalán José M, García-Pérez José V, Blanco Andrea, Martínez David, Lledó Luis D, García-Aracil Nicolás
Biomedical Neuroengineering Research Group of the Bioengineering Institute, Miguel Hernandez University, 03202 Elche, Spain.
Sensors (Basel). 2021 May 25;21(11):3681. doi: 10.3390/s21113681.
Interpersonal rehabilitation games, compared to single-player games, enhance motivation and intensity level. Usually, it is complicated to restrict the use of the system to pairs of impaired patients who have a similar skill level. Thus, such games must be dynamically adapted. Difficulty-adaptation algorithms are usually based only on performance parameters. In this way, the patient's condition cannot be considered when adapting the game. Introducing physiological reactions could help to improve decision-making. However, it is difficult to control how social interaction influences physiological reactions, making it difficult to interpret physiological responses. This article aimed to explore the changes in physiological responses due to the social interaction of a competitive game modality. This pilot study involved ten unimpaired participants (five pairs). We defined different therapy sessions: (i) a session without a competitor; (ii) two sessions with a virtual competitor with different difficulty levels; (iii) a competitive game. Results showed a difference in the physiological response in the competitive mode concerning single-player mode only due to the interpersonal game modality. In addition, feedback from participants suggested that it was necessary to keep a certain difficulty level to make the activity more challenging, and therefore be more engaging and rewarding.
与单人游戏相比,人际康复游戏能提高积极性和强度水平。通常,将系统的使用限制在技能水平相似的受损患者对之间是很复杂的。因此,此类游戏必须进行动态调整。难度适应算法通常仅基于性能参数。这样,在调整游戏时就无法考虑患者的状况。引入生理反应有助于改善决策。然而,很难控制社交互动如何影响生理反应,这使得难以解释生理反应。本文旨在探讨竞争性游戏模式的社交互动引起的生理反应变化。这项初步研究涉及10名未受损的参与者(5对)。我们定义了不同的治疗阶段:(i)无竞争对手的阶段;(ii)有两个不同难度水平的虚拟竞争对手的阶段;(iii)竞争性游戏。结果表明,仅由于人际游戏模式,竞争模式下的生理反应与单人模式存在差异。此外,参与者的反馈表明,有必要保持一定的难度水平以使活动更具挑战性,从而更有吸引力和回报性。