School of Psychology, University of Birmingham, Edgbaston, B15 2TT, UK.
Birmingham and Solihull Mental Health Foundation Trust, Edgbaston, UK.
Psychiatr Q. 2019 Dec;90(4):747-760. doi: 10.1007/s11126-019-09656-x.
The impact of increased online gaming play time on psychological wellbeing was examined focusing on the Multiplayer Online Battle Arena (MOBA) game genre. This relationship was explored with respect to motivators for playing and resilience factors. A cross-sectional, online questionnaire design was employed with participants (N = 165) to examine the relationship between weekly average hours played and psychological wellbeing. Five previously reported motivators for playing were tested as mediating variables. In addition, exploratory analyses were conducted to determine the moderating effects of self-esteem and self-efficacy on 'escapist' gaming and psychological wellbeing. Results revealed a significant correlation with higher levels of play time associated with poorer psychological wellbeing. This relationship was partially mediated by 'escapist' motivation. Self-esteem was found to moderate the negative impact of 'escapist' gaming on psychological wellbeing. Research and the associated clinical implications are discussed.
研究了增加在线游戏时间对心理健康的影响,重点关注多人在线战斗竞技场 (MOBA) 游戏类型。探讨了与游戏动机和适应力因素有关的这种关系。采用横断面、在线问卷调查设计,对 165 名参与者进行了研究,以检验每周平均游戏时间与心理健康之间的关系。测试了之前报告的五个玩游戏的动机作为中介变量。此外,还进行了探索性分析,以确定自尊和自我效能感对“逃避现实”游戏和心理健康的调节作用。结果显示,较高的游戏时间与较差的心理健康呈显著相关。这种关系部分由“逃避现实”的动机介导。发现自尊可以调节“逃避现实”游戏对心理健康的负面影响。讨论了研究结果及其相关的临床意义。