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网络游戏成瘾与感知压力的关系:心理弹性的调节作用。

The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience.

机构信息

Department of Developmental and Social Psychology,University of Padova, Padova,Italy.

International Gaming Research Unit, Psychology Department,Nottingham Trent University, Nottingham,UK.

出版信息

J Behav Addict. 2019 Mar 1;8(1):174-180. doi: 10.1556/2006.8.2019.01. Epub 2019 Feb 11.

Abstract

BACKGROUND AND AIMS

Vulnerability to stress appears to be a potential predisposing factor for developing specific internet-use disorders, such as Internet Gaming Disorder (IGD). Studies investigating the protective effect of psychological resilience against the impact of perceived stress on IGD and weekly gameplay have yet to be reported in the existing literature. The aim of this study was to examine the potential moderating relationships between perceived stress and online gaming (more specifically operationalized as IGD and weekly gameplay) with psychological resilience.

METHODS

An online survey was administered to 605 participants (males = 82%, M = 24.01 years, SD = 6.11). A multivariate multiple regression model was applied to test for the possible contribution of perceived stress and psychological resilience to weekly gameplay and IGD.

RESULTS

Perceived stress was associated with higher scores of IGD, whereas psychological resilience was related to lower scores of IGD. In addition, the combination of having higher perceived stress and lower level of psychological resilience was associated with a particularly high hours of gameplay per week.

DISCUSSION AND CONCLUSIONS

These findings further support the importance of personal traits (perceived stress and psychological resilience) in online gaming (IGD severity and weekly gameplay), and also emphasize the unique moderating relationship between perceived stress and weekly gameplay with lack of resilience. Enhancing psychological resilience to decrease the likelihood of online gamers who experience higher level of stress from spending more hours per week gaming is recommended.

摘要

背景与目的

压力易感性似乎是导致特定网络使用障碍(如网络游戏障碍)的一个潜在诱发因素。目前的文献尚未报道过研究心理弹性对感知压力对网络游戏障碍和每周游戏时间的影响的保护作用。本研究旨在探讨感知压力与在线游戏(更具体地说是网络游戏障碍和每周游戏时间)与心理弹性之间潜在的调节关系。

方法

对 605 名参与者(男性占 82%,M=24.01 岁,SD=6.11)进行了在线调查。采用多元多次回归模型检验感知压力和心理弹性对每周游戏时间和网络游戏障碍的可能贡献。

结果

感知压力与较高的网络游戏障碍评分相关,而心理弹性与较低的网络游戏障碍评分相关。此外,感知压力较高和心理弹性较低的组合与每周游戏时间特别长有关。

讨论与结论

这些发现进一步支持个人特质(感知压力和心理弹性)在网络游戏(网络游戏障碍严重程度和每周游戏时间)中的重要性,也强调了感知压力和每周游戏时间与缺乏弹性之间的独特调节关系。建议通过增强心理弹性,减少那些经历较高压力水平的网络游戏者每周花更多时间玩游戏的可能性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4eeb/7044594/0019f2ab2f5c/jba-08-01-01_f001.jpg

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