Ajith S J, Narayanan Gitanjali, Sharma Manoj Kumar, Anand Nitin, Vishwakarma Akash
Department of Clinical Psychology, National Institute of Mental Health and Neuro Sciences, Bengaluru, Karnataka, India.
Indian Institute of Technology, Jodhpur, Rajasthan, India.
Ind Psychiatry J. 2024 Jan-Jun;33(1):81-87. doi: 10.4103/ipj.ipj_123_23. Epub 2024 Feb 9.
Youth involvement in gaming has become an important concern for mental health professionals due to its significant impact on functionality and relationships. However, the gaming motives and associated family relationships and personality traits in the Indian context are poorly understood.
The study examined problematic online gaming, including Internet gaming disorder in connection to gaming motives and personality, especially as they impact family relationships among Indian youth.
The study consisted of 179 participants (86 males; 93 females) with the age range of 18-25 years who were involved in Internet gaming in the last 1 year. The subjects were recruited using an online survey. Tools used were brief and included the Gaming Usage Questionnaire, Internet Gaming Disorder Scale-Short-Form, Motivation for Online Gaming Questionnaire UCLA Loneliness Scale, Sheehan Disability Scale, Brief Family Relationships Questionnaire, and MINI International Personality Item Pool.
The mean age of the participants was 21.99 ± 2.202 years. A stepwise multivariate regression analysis indicated that escape and competition motives, low cohesion in family relationships, low level of conscientiousness, and low level of intellect/imagination contributed to problematic gaming behaviors.
The study established a relationship between gaming motives and both internal and external factors associated with problematic online gaming. Generalizing the findings across a larger youth population would help in developing informed preventive measures to reduce the risk of developing a gaming disorder.
青少年参与游戏已成为心理健康专业人士的重要关注点,因为它对功能和人际关系有重大影响。然而,在印度背景下,游戏动机以及与之相关的家庭关系和人格特质却鲜为人知。
本研究调查了有问题的在线游戏,包括与游戏动机和人格相关的网络游戏障碍,特别是它们对印度青少年家庭关系的影响。
该研究由179名参与者(86名男性;93名女性)组成,年龄在18至25岁之间,他们在过去一年中参与了网络游戏。通过在线调查招募受试者。使用的工具简短,包括游戏使用问卷、网络游戏障碍量表简版、在线游戏动机问卷、加州大学洛杉矶分校孤独量表、希恩残疾量表、简短家庭关系问卷和迷你国际人格项目池。
参与者的平均年龄为21.99±2.202岁。逐步多元回归分析表明,逃避和竞争动机、家庭关系凝聚力低、尽责性水平低以及智力/想象力水平低会导致有问题的游戏行为。
该研究建立了游戏动机与有问题的在线游戏相关的内部和外部因素之间的关系。在更大的青年人群中推广这些发现将有助于制定明智的预防措施,以降低患游戏障碍的风险。