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心理健康设施协同设计:一种在设计过程中利用虚拟现实融入服务使用者意见的新研究方法。

Mental health facility codesign: A new research method for integrating the service user voice in design processes using virtual reality.

作者信息

Liddicoat Stephanie

机构信息

School of Design, Faculty of Health, Arts and Design, Swinburne University of Technology, Melbourne, Victoria, Australia.

Faculty of Architecture, Building and Planning, The University of Melbourne, Melbourne, Victoria, Australia.

出版信息

Gen Psychiatr. 2019 Jul 23;32(3):e100061. doi: 10.1136/gpsych-2019-100061. eCollection 2019.

DOI:10.1136/gpsych-2019-100061
PMID:31423474
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6677934/
Abstract

BACKGROUND

Within healthcare environments, the emerging field of evidence-based design (EBD) explores the links between wellbeing and good design practice of the built environment.

AIM

By optimising both design processes and design outcomes, knowledge produced within this field seeks to improve staff performance, augment patient healing and enhance service outcomes and experiences.

METHODS

In a prior study by the author, a mental health service building design was developed which integrated feedback from mental health service users relative to what aspects of the built environments of their care would enhance their service outcomes and experiences, encourage them to avail themselves of services and/or engage in therapy, and those that would reduce their willingness to avail themselves of services.

RESULTS

The research project protocol detailed here is the final testing stage of this body of work, where service users are invited to evaluate the final building design, experienced through virtual reality. This study addresses a gap in the literature, and aims to advance the field of EBD, and codesign with mental health service users, using virtual reality.

CONCLUSIONS

This research method details the aims, study design, methods and limitations of the study, with recommendations for future researchers.

摘要

背景

在医疗环境中,循证设计(EBD)这一新兴领域探索了幸福感与建筑环境良好设计实践之间的联系。

目的

通过优化设计过程和设计成果,该领域产生的知识旨在提高员工绩效、促进患者康复并提升服务成果与体验。

方法

在作者之前的一项研究中,开发了一个心理健康服务建筑设计,该设计整合了心理健康服务使用者对于其护理建筑环境的哪些方面会提升服务成果与体验、鼓励他们利用服务和/或参与治疗,以及哪些方面会降低他们利用服务意愿的反馈。

结果

此处详细介绍的研究项目方案是这项工作的最终测试阶段,邀请服务使用者评估通过虚拟现实体验的最终建筑设计。本研究弥补了文献中的空白,旨在推进循证设计领域,并利用虚拟现实与心理健康服务使用者进行协同设计。

结论

本研究方法详细阐述了研究的目的、研究设计、方法和局限性,并为未来的研究人员提供了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1df3/6677934/a6fb1e5a704d/gpsych-2019-100061f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1df3/6677934/5da0a25557c3/gpsych-2019-100061f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1df3/6677934/a6fb1e5a704d/gpsych-2019-100061f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1df3/6677934/5da0a25557c3/gpsych-2019-100061f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1df3/6677934/a6fb1e5a704d/gpsych-2019-100061f02.jpg

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Designing a Tool to Address the Depression of Children During Online Education.

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