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在体重管理环境中使用虚拟化身:一项系统综述。

Using avatars in weight management settings: A systematic review.

作者信息

Horne M, Hill A, Murells T, Ugail H, Chinnadorai R, Hardy M

机构信息

Faculty of Medicine and Health, School of Healthcare, University of Leeds, Leeds LS1 9JT, UK.

Faculty of Medicine and Health, University of Leeds, Leeds LS1 9JT, UK.

出版信息

Internet Interv. 2019 Nov 28;19:100295. doi: 10.1016/j.invent.2019.100295. eCollection 2020 Mar.

Abstract

BACKGROUND

Obesity interventions rely predominantly on managing dietary intake and/or increasing physical activity but sustained adherence to behavioural regimens is often poor. Avatar technology is well established within the computer gaming industry and evidence suggests that virtual representations of self may impact real-world behaviour, acting as a catalyst for sustained weight loss behaviour modification. However, the effectiveness of avatar technology in promoting weight loss is unclear.

AIMS

We aimed to assess the quantity and quality of empirical support for the use of avatar technologies in adult weight loss interventions.

METHOD

A systematic review of empirical studies was undertaken. The key objectives were to determine if: (i) the inclusion of avatar technology leads to greater weight loss achievement compared to routine intervention; and (ii) whether weight loss achievement is improved by avatar personalisation (avatar visually reflects self).

RESULTS

We identified 6 papers that reported weight loss data. Avatar-based interventions for weight loss management were found to be effective in the short (4-6 weeks) and medium (3-6 months) term and improved weight loss maintenance in the long term (12 months). Only 2 papers included avatar personalisation, but results suggested there may be some added motivational benefit.

CONCLUSIONS

The current evidence supports that avatars may positively impact weight loss achievement and improve motivation. However, with only 6 papers identified the evidence base is limited and therefore findings need to be interpreted with caution.

摘要

背景

肥胖干预主要依赖于控制饮食摄入和/或增加身体活动,但对行为方案的持续依从性往往较差。虚拟化身技术在电脑游戏行业已得到广泛应用,有证据表明自我的虚拟形象可能会影响现实世界的行为,成为持续减肥行为改变的催化剂。然而,虚拟化身技术在促进减肥方面的有效性尚不清楚。

目的

我们旨在评估在成人减肥干预中使用虚拟化身技术的实证支持的数量和质量。

方法

对实证研究进行了系统综述。主要目标是确定:(i)与常规干预相比,纳入虚拟化身技术是否能带来更大的减肥成效;(ii)虚拟化身个性化(虚拟化身在视觉上反映自我)是否能提高减肥成效。

结果

我们识别出6篇报告了减肥数据的论文。基于虚拟化身的减肥管理干预措施在短期(4 - 6周)和中期(3 - 6个月)被发现是有效的,并且在长期(12个月)改善了减肥维持情况。只有2篇论文纳入了虚拟化身个性化,但结果表明可能有一些额外的激励益处。

结论

目前的证据支持虚拟化身可能对减肥成效产生积极影响并提高动机。然而,仅识别出6篇论文,证据基础有限,因此研究结果需要谨慎解读。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681e/6909197/a9142d5be1a4/gr1.jpg

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