• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于神经康复的脑机接口和虚拟现实

Brain-computer interfaces and virtual reality for neurorehabilitation.

作者信息

Leeb Robert, Pérez-Marcos Daniel

机构信息

MindMaze SA, Lausanne, Switzerland.

MindMaze SA, Lausanne, Switzerland.

出版信息

Handb Clin Neurol. 2020;168:183-197. doi: 10.1016/B978-0-444-63934-9.00014-7.

DOI:10.1016/B978-0-444-63934-9.00014-7
PMID:32164852
Abstract

Brain-computer interfaces (BCIs) and virtual reality (VR) are two technologic advances that are changing our way of interacting with the world. BCIs can be used to influence and can serve as a control mechanism in navigation tasks, communication, or other assistive functions. VR can create ad hoc interactive scenarios that involve all our senses, stimulate the brain in a multisensory fashion, and increase the motivation and fun with game-like environments. VR and motion tracking enable natural human-computer interaction at cognitive and physical levels. This includes both brain and body in the design of meaningful VR experiences; these cases in which participants feel naturally present could help augment the benefits of BCIs for assistive and neurorehabilitation applications for the relearning of motor and cognitive skills. VR technology is now available at the consumer level thanks to the proliferation of affordable head-mounted displays (HMDs). Merging both technologies into simplified, practical devices may help democratize these technologies.

摘要

脑机接口(BCIs)和虚拟现实(VR)是两项正在改变我们与世界互动方式的技术进步。脑机接口可用于产生影响,并可在导航任务、通信或其他辅助功能中充当控制机制。虚拟现实可以创建涉及我们所有感官的临时交互场景,以多感官方式刺激大脑,并增加在类似游戏环境中的动力和乐趣。虚拟现实和运动追踪在认知和身体层面实现了自然的人机交互。这在有意义的虚拟现实体验设计中兼顾了大脑和身体;在这些参与者感觉身临其境的案例中,可能有助于增强脑机接口在辅助和神经康复应用中对运动和认知技能再学习的益处。由于价格实惠的头戴式显示器(HMDs)的普及,虚拟现实技术现在已进入消费级市场。将这两种技术融合到简化的实用设备中可能有助于使这些技术普及。

相似文献

1
Brain-computer interfaces and virtual reality for neurorehabilitation.用于神经康复的脑机接口和虚拟现实
Handb Clin Neurol. 2020;168:183-197. doi: 10.1016/B978-0-444-63934-9.00014-7.
2
Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies.虚拟现实在认知与运动康复中的应用:事实、虚构与谬误
Expert Rev Med Devices. 2018 Feb;15(2):107-117. doi: 10.1080/17434440.2018.1425613. Epub 2018 Jan 10.
3
Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.沉浸式虚拟现实中的脑机接口表现与体现相关:一项试点研究。
Sensors (Basel). 2020 Feb 22;20(4):1204. doi: 10.3390/s20041204.
4
Brain Neuroplasticity Leveraging Virtual Reality and Brain-Computer Interface Technologies.大脑神经可塑性利用虚拟现实和脑机接口技术。
Sensors (Basel). 2024 Sep 3;24(17):5725. doi: 10.3390/s24175725.
5
Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability.使用头戴式显示器进行自然视觉化的伸手运动,相较于传统计算机屏幕,能提高运动质量,并证实其具有高可用性。
J Neuroeng Rehabil. 2022 Dec 9;19(1):137. doi: 10.1186/s12984-022-01101-8.
6
Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review.虚拟现实游戏作为成人脑损伤神经康复工具的系统评价。
Brain Inj. 2020 Aug 23;34(10):1322-1330. doi: 10.1080/02699052.2020.1802779. Epub 2020 Aug 13.
7
Comparison of Visual Stimuli for Steady-State Visual Evoked Potential-Based Brain-Computer Interfaces in Virtual Reality Environment in terms of Classification Accuracy and Visual Comfort.虚拟现实环境中基于稳态视觉诱发电位的脑机接口的视觉刺激的分类准确性和视觉舒适度比较。
Comput Intell Neurosci. 2019 Jul 1;2019:9680697. doi: 10.1155/2019/9680697. eCollection 2019.
8
Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.虚拟现实中基于头戴式显示器和传统屏幕环境的运动技能迁移。
J Neuroeng Rehabil. 2020 Apr 10;17(1):48. doi: 10.1186/s12984-020-00678-2.
9
A Virtual Reality Muscle-Computer Interface for Neurorehabilitation in Chronic Stroke: A Pilot Study.虚拟现实肌肉-计算机接口用于慢性中风神经康复:一项初步研究。
Sensors (Basel). 2020 Jul 4;20(13):3754. doi: 10.3390/s20133754.
10
Highly immersive virtual reality laparoscopy simulation: development and future aspects.高度沉浸式虚拟现实腹腔镜模拟:发展与未来展望。
Int J Comput Assist Radiol Surg. 2018 Feb;13(2):281-290. doi: 10.1007/s11548-017-1686-2. Epub 2017 Nov 18.

引用本文的文献

1
Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis.以患者为中心的脑卒中虚拟现实康复研究见解:系统评价与质性元分析
J Neuroeng Rehabil. 2025 Jun 2;22(1):124. doi: 10.1186/s12984-025-01641-9.
2
Recent applications of EEG-based brain-computer-interface in the medical field.基于脑电图的脑机接口在医学领域的最新应用。
Mil Med Res. 2025 Mar 24;12(1):14. doi: 10.1186/s40779-025-00598-z.
3
Framework for Adoption of Enabling Technologies for Improved Outcomes in Spine Surgery.
采用使能技术改善脊柱手术疗效的框架
Global Spine J. 2025 Feb 20:21925682251323277. doi: 10.1177/21925682251323277.
4
Controlling Virtual Reality With Brain Signals: State of the Art of Using VR-Based Feedback in Neurofeedback Applications.用脑信号控制虚拟现实:神经反馈应用中基于虚拟现实的反馈的技术现状。
Appl Psychophysiol Biofeedback. 2024 Nov 14. doi: 10.1007/s10484-024-09677-8.
5
The effect of balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in patients with stroke: A pilot randomized controlled trial.基于触摸控制器的全沉浸式虚拟现实设备进行平衡训练对脑卒中患者平衡和行走能力的影响:一项初步随机对照试验。
Medicine (Baltimore). 2024 Jul 5;103(27):e38578. doi: 10.1097/MD.0000000000038578.
6
Action-rule-based cognitive control enables efficient execution of stimulus-response conflict tasks: a model validation of Simon task performance.基于动作规则的认知控制能够有效执行刺激-反应冲突任务:西蒙任务表现的模型验证
Front Hum Neurosci. 2023 Nov 16;17:1239207. doi: 10.3389/fnhum.2023.1239207. eCollection 2023.
7
Aphasia improvement without logotherapy during motor neurorehabilitation of post-stroke hemiparesis using virtual reality or modified constraint-induced movement therapy: A retrospective cohort.在使用虚拟现实或改良强制性运动疗法对脑卒中后偏瘫进行运动神经康复期间,不进行 Logotherapy 对失语症的改善作用:一项回顾性队列研究。
NeuroRehabilitation. 2023;53(4):585-594. doi: 10.3233/NRE-230183.
8
Breathlessness and exercise with virtual reality system in long-post-coronavirus disease 2019 patients.长新冠患者应用虚拟现实系统时的呼吸困难和运动。
Front Public Health. 2023 Feb 23;11:1115393. doi: 10.3389/fpubh.2023.1115393. eCollection 2023.
9
Eight-week virtual reality training improves lower extremity muscle strength but not balance in adolescents with intellectual disability: A randomized controlled trial.为期八周的虚拟现实训练可增强智障青少年的下肢肌肉力量,但对平衡能力无改善:一项随机对照试验。
Front Physiol. 2022 Nov 22;13:1053065. doi: 10.3389/fphys.2022.1053065. eCollection 2022.
10
An electroencephalography-based human-machine interface combined with contralateral C7 transfer in the treatment of brachial plexus injury.一种基于脑电图的人机接口结合对侧C7转移术治疗臂丛神经损伤
Neural Regen Res. 2022 Dec;17(12):2600-2605. doi: 10.4103/1673-5374.335838.