Özkan Mert, Tse Peter U, Cavanagh Patrick
Department of Psychological and Brain Sciences, Dartmouth College, Hanover, NJ, 03755, USA.
Department of Psychology, Glendon College, Centre for Vision Research-York University, Toronto, ON, M4N3M6, Canada.
Atten Percept Psychophys. 2020 Aug;82(6):3065-3071. doi: 10.3758/s13414-020-02035-w.
If a patch of texture drifts in one direction while its internal texture drifts in the orthogonal direction, the perceived direction of this double-drift stimulus (also known as the infinite regress and curveball illusions) deviates strongly from its physical direction. Here, we use double-drift stimuli to construct two types of search arrays: The first had an oddball target in terms of the physical trajectories, but no oddball for the perceived trajectory, whereas the second had a perceptual oddball, but no physical oddball. We used these two arrays to determine whether pop-out operates over physical or perceived trajectories. Participants reported the location of the odd double-drift stimulus that had either a unique physical or perceived trajectory in a set of four or eight items. When the distractors all shared one perceived trajectory, but the target had an odd perceived trajectory, it popped out even though the physical trajectories of the stimuli were mixed: Accuracy rates were at ceiling, and response times decreased with increasing set size. In contrast, participants were significantly less accurate and slower at finding the physical oddball when all the paths had a common perceived trajectory. Moreover, responses became less accurate and slower with increasing set size. Our findings suggest that, at least for this type of stimulus, perceptual features can be processed rapidly, whereas the search for physical features is very inefficient.
如果一块纹理在一个方向上漂移,而其内部纹理在正交方向上漂移,那么这种双漂移刺激(也称为无限回归和曲线球错觉)的感知方向会强烈偏离其物理方向。在这里,我们使用双漂移刺激构建两种类型的搜索阵列:第一种在物理轨迹方面有一个异常目标,但在感知轨迹方面没有异常目标,而第二种有一个感知异常目标,但没有物理异常目标。我们使用这两种阵列来确定弹出效应是基于物理轨迹还是感知轨迹起作用。参与者在一组四个或八个项目中报告具有独特物理或感知轨迹的异常双漂移刺激的位置。当干扰项都共享一个感知轨迹,但目标有一个异常感知轨迹时,即使刺激的物理轨迹是混合的,目标也会弹出:准确率达到上限,反应时间随着集合大小的增加而减少。相比之下,当所有路径都有一个共同的感知轨迹时,参与者在找到物理异常目标时的准确率显著降低且速度更慢。此外,随着集合大小的增加,反应的准确率降低且速度变慢。我们的研究结果表明,至少对于这种类型的刺激,感知特征可以快速处理,而对物理特征的搜索效率非常低。