Cortés-Pérez Irene, Nieto-Escamez Francisco Antonio, Obrero-Gaitán Esteban
Department of Health Sciences, University of Jaen, Paraje Las Lagunillas s/n, 23071 Jaen, Spain.
Department of Psychology, University of Almeria, Ctra. Sacramento s/n, 04120 Almeria, Spain.
Brain Sci. 2020 May 15;10(5):296. doi: 10.3390/brainsci10050296.
Stroke is a neurologic disorder considered the first cause of disability worldwide due to motor, cognitive, and sensorial sequels. Balance dysfunctions in stroke survivors increase the risk of falls and physiotherapeutic rehabilitation is essential to reduce it. Virtual reality (VR) seems to be an alternative to conventional physiotherapy (CT), providing virtual environments and multisensorial inputs to train balance in stroke patients. The aim of this study was to assess if immersive VR treatment is more effective than CT to improve balance after stroke. This study got the approval from the Ethics Committee of the University of Almeria. Three chronic ischemic stroke patients were selected. One patient who received 25 sessions of immersive VR intervention for two months was compared with another patient who received equivalent CT and a third patient with no intervention. Balance, gait, risk of falling, and vestibular and visual implications in the equilibrium were assessed. After the interventions, the two patients receiving any of the treatments showed an improvement in balance compared to the untreated patient. In comparison to CT, our results suggest a higher effect of immersive VR in the improvement of balance and a reduction of falls risk due to the active upright work during the VR intervention.
中风是一种神经系统疾病,由于运动、认知和感觉后遗症,被认为是全球致残的首要原因。中风幸存者的平衡功能障碍会增加跌倒风险,物理治疗康复对于降低这种风险至关重要。虚拟现实(VR)似乎是传统物理治疗(CT)的一种替代方法,它提供虚拟环境和多感官输入来训练中风患者的平衡能力。本研究的目的是评估沉浸式VR治疗在改善中风后平衡方面是否比CT更有效。本研究获得了阿尔梅里亚大学伦理委员会的批准。选取了三名慢性缺血性中风患者。将一名接受了为期两个月的25次沉浸式VR干预的患者与另一名接受了同等CT治疗的患者以及第三名未接受干预的患者进行比较。评估了平衡、步态、跌倒风险以及平衡中的前庭和视觉影响。干预后,与未接受治疗的患者相比,接受任何一种治疗的两名患者在平衡方面均有改善。与CT相比,我们的结果表明,沉浸式VR在改善平衡和降低跌倒风险方面效果更佳,这是由于VR干预期间的主动直立训练。