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锻炼游戏和老年人抑郁症状:系统评价。

Exergames and Depressive Symptoms in Older Adults: A Systematic Review.

机构信息

School of Nursing, Johns Hopkins University, Baltimore, Maryland.

Bloomberg School of Public Health, Johns Hopkins University, Baltimore, Maryland.

出版信息

Games Health J. 2020 Oct;9(5):339-345. doi: 10.1089/g4h.2019.0165. Epub 2020 Jun 18.

DOI:10.1089/g4h.2019.0165
PMID:32551982
Abstract

To synthesize and critique studies that examined the impact of exergames on depressive symptoms in older adults. Articles were retrieved from the databases CINAHL, Embase, PsychINFO, and Medline. Studies were included in the review if they involved a physical activity/videogame intervention and measured outcomes of depressive symptoms in older adults. The search generated 957 articles for consideration, which were narrowed to 17 articles after applying exclusion criteria. In studies that required depressive symptoms as an inclusion criterion, there was an improvement in depressive symptoms in older adults following the exergame intervention. In studies that did not require depressive symptoms as an inclusion criterion, researchers found mixed results. Future older adult exergame research should measure depression as a primary outcome, utilize control groups with random sampling, consist of larger sample sizes, and include people with disabilities.

摘要

对考察健身游戏对老年人抑郁症状影响的研究进行综合评估。文章从 CINAHL、Embase、PsychINFO 和 Medline 数据库中检索。如果研究涉及体育活动/电子游戏干预,并测量老年人抑郁症状的结果,则将其纳入综述。检索产生了 957 篇供考虑的文章,在应用排除标准后,将其缩小到 17 篇文章。在需要将抑郁症状作为纳入标准的研究中,老年人在进行健身游戏干预后抑郁症状有所改善。在不需要将抑郁症状作为纳入标准的研究中,研究人员发现结果喜忧参半。未来的老年人健身游戏研究应将抑郁作为主要结果进行测量,使用具有随机抽样的对照组,包含更大的样本量,并纳入残疾人士。

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