Department of Psychiatry, University of Oxford, Oxford, UK.
Oxford Institute of Clinical Psychology Training, University of Oxford, Oxford, UK.
Behav Cogn Psychother. 2020 Nov;48(6):739-744. doi: 10.1017/S1352465820000296. Epub 2020 Jun 29.
Even in cases with complexity, simple techniques can be useful to target a specific symptom. Intrusive mental images are highly disruptive, drive emotion, and contribute to maintaining psychopathology. Cognitive science suggests that we might target intrusive images using competing tasks.
We describe an imagery competing task technique within cognitive behavioural therapy (CBT) with a patient with bipolar disorder and post-traumatic stress disorder (PTSD) symptoms. The intervention - including Tetris computer game-play - was used (1) to target a specific image within one therapy session, and (2) to manage multiple images in daily life.
A single case (AB) design was used. (1) To target a specific image, the patient brought the image to mind and, after mental rotation instructions and game-play practice, played Tetris for 10 minutes. Outcomes, pre- and post-technique, were: vividness/distress ratings when the image was brought to mind; reported intrusion frequency over a week. (2) To manage multiple images, the patient used the intervention after an intrusive image occurred. Outcomes were weekly measures of: (a) imagery characteristics; (b) symptoms of PTSD, anxiety, depression and mania.
(1) For the target image, there were reductions in vividness (80% to 40%), distress (70% to 0%), and intrusion frequency (daily to twice/week). (2) For multiple images, there were reductions from baseline to follow-up in (a) imagery vividness (38%), realness (66%) and compellingness (23%), and (b) PTSD symptoms (Impact of Events Scale-Revised score 26.33 to 4.83).
This low-intensity intervention aiming to directly target intrusive mental imagery may offer an additional, complementary tool in CBT.
即使在复杂的情况下,简单的技术也可以用于针对特定症状。侵入性的心理意象极具干扰性,会引发情绪,并有助于维持精神病理学。认知科学表明,我们可以使用竞争任务来针对侵入性图像。
我们描述了一种在认知行为疗法(CBT)中使用的意象竞争任务技术,该技术适用于患有双相情感障碍和创伤后应激障碍(PTSD)症状的患者。该干预措施——包括玩 Tetris 电脑游戏——用于(1)在一次治疗会议中针对特定的图像,(2)在日常生活中管理多个图像。
使用单个案例(AB)设计。(1)为了针对特定的图像,患者将图像带入脑海,在进行心理旋转指令和游戏练习后,玩 Tetris 游戏 10 分钟。在技术应用前后进行了以下评估:当图像被带入脑海时的生动度/痛苦程度评分;一周内报告的侵入频率。(2)为了管理多个图像,患者在出现侵入性图像后使用该干预措施。每周评估以下内容:(a)意象特征;(b)PTSD、焦虑、抑郁和躁狂症状。
(1)对于目标图像,生动度(从 80%降至 40%)、痛苦程度(从 70%降至 0%)和侵入频率(从每日两次降至每周两次)均有所降低。(2)对于多个图像,从基线到随访,(a)意象生动度(38%)、真实感(66%)和强制性(23%)以及(b)PTSD 症状(修订后的事件影响量表评分从 26.33 降至 4.83)均有所降低。
这种旨在直接针对侵入性心理意象的低强度干预措施可能为 CBT 提供一种额外的、互补的工具。