• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

认知增强、神经调节与电子游戏:协同效应?

Cognitive Enhancement Neuromodulation and Video Games: Synergistic Effects?

作者信息

Palaus Marc, Viejo-Sobera Raquel, Redolar-Ripoll Diego, Marrón Elena M

机构信息

Cognitive NeuroLab, Faculty of Health Sciences, Universitat Oberta de Catalunya (UOC), Barcelona, Spain.

出版信息

Front Hum Neurosci. 2020 Jun 19;14:235. doi: 10.3389/fnhum.2020.00235. eCollection 2020.

DOI:10.3389/fnhum.2020.00235
PMID:32636739
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7319101/
Abstract

Transcranial magnetic stimulation (TMS) is a non-invasive brain stimulation technique able to modulate cortical excitability. This modulation may influence areas and networks responsible for specific cognitive processes, and the repetition of the induced temporary changes can produce long-lasting effects. TMS effectiveness may be enhanced when used in conjunction with cognitive training focused on specific cognitive functions. Playing video games can be an optimal cognitive training since it involves different cognitive components and high levels of engagement and motivation. The goal of this study is to assess the synergistic effects of TMS and video game training to enhance cognition, specifically, working memory and executive functions. We conducted a randomized 2 × 3 repeated measures (stimulation × time) study, randomly assigning 27 healthy volunteers to an active intermittent theta-burst stimulation or a sham stimulation group. Participants were assessed using a comprehensive neuropsychological battery before, immediately after, and 15 days after finishing the video game+TMS training. The training consisted of 10 sessions where participants played a 3D platform video game for 1.5 h. After each gaming session, TMS was applied over the right dorsolateral prefrontal cortex (DLPFC). All participants improved their video gaming performance, but we did not find a synergistic effect of stimulation and video game training. Neither had we found cognitive improvements related to the stimulation. We explored possible confounding variables such as age, gender, and early video gaming experience through linear regression. The early video gaming experience was related to improvements in working memory and inhibitory control. This result, although exploratory, highlights the influence of individual variables and previous experiences on brain plasticity.

摘要

经颅磁刺激(TMS)是一种能够调节皮层兴奋性的非侵入性脑刺激技术。这种调节可能会影响负责特定认知过程的区域和网络,并且所诱导的暂时变化的重复可以产生持久的效果。当与专注于特定认知功能的认知训练结合使用时,TMS的效果可能会增强。玩电子游戏可以是一种最佳的认知训练,因为它涉及不同的认知成分以及高水平的参与度和动机。本研究的目的是评估TMS和电子游戏训练对增强认知,特别是工作记忆和执行功能的协同作用。我们进行了一项随机的2×3重复测量(刺激×时间)研究,将27名健康志愿者随机分配到主动间歇性θ波爆发刺激组或假刺激组。在完成电子游戏+TMS训练之前、之后立即以及之后15天,使用一套全面的神经心理学测试对参与者进行评估。训练包括10节课程,参与者玩一款3D平台电子游戏,时长为1.5小时。在每次游戏课程之后,对右侧背外侧前额叶皮层(DLPFC)施加TMS。所有参与者的电子游戏表现都有所提高,但我们没有发现刺激和电子游戏训练的协同作用。我们也没有发现与刺激相关的认知改善。我们通过线性回归探索了可能的混杂变量,如年龄、性别和早期电子游戏体验。早期电子游戏体验与工作记忆和抑制控制的改善有关。这一结果虽然是探索性的,但突出了个体变量和既往经历对脑可塑性的影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/c9cbd59d2055/fnhum-14-00235-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/4e399bcff6ce/fnhum-14-00235-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/e2626d81ba1c/fnhum-14-00235-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/fe468610d6dd/fnhum-14-00235-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/c9cbd59d2055/fnhum-14-00235-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/4e399bcff6ce/fnhum-14-00235-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/e2626d81ba1c/fnhum-14-00235-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/fe468610d6dd/fnhum-14-00235-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2946/7319101/c9cbd59d2055/fnhum-14-00235-g0004.jpg

相似文献

1
Cognitive Enhancement Neuromodulation and Video Games: Synergistic Effects?认知增强、神经调节与电子游戏:协同效应?
Front Hum Neurosci. 2020 Jun 19;14:235. doi: 10.3389/fnhum.2020.00235. eCollection 2020.
2
Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression.电子游戏干预对抑郁症患者症状、训练动机和视觉空间记忆的影响。
Front Psychiatry. 2023 Aug 24;14:1173652. doi: 10.3389/fpsyt.2023.1173652. eCollection 2023.
3
Intermittent theta burst stimulation (iTBS) combined with working memory training to improve cognitive function in schizophrenia: study protocol for a randomized controlled trial.间歇性 theta 爆发刺激(iTBS)联合工作记忆训练改善精神分裂症认知功能:一项随机对照试验的研究方案。
Trials. 2020 Jul 29;21(1):683. doi: 10.1186/s13063-020-04563-0.
4
The effect of single and repeated prefrontal intermittent theta burst stimulation on cortical reactivity and working memory.单次和重复前额叶间歇性 theta 爆发刺激对皮质反应性和工作记忆的影响。
Brain Stimul. 2018 May-Jun;11(3):566-574. doi: 10.1016/j.brs.2018.01.002. Epub 2018 Jan 8.
5
Impact of prefrontal intermittent theta-burst stimulation on working memory and executive function in Parkinson's disease: A double-blind sham-controlled pilot study.前额叶经颅直流电刺激对帕金森病患者工作记忆和执行功能的影响:一项双盲假刺激对照的初步研究。
Brain Res. 2020 Jan 1;1726:146506. doi: 10.1016/j.brainres.2019.146506. Epub 2019 Oct 18.
6
Subcortical Intermittent Theta-Burst Stimulation (iTBS) Increases Theta-Power in Dorsolateral Prefrontal Cortex (DLPFC).皮层下间歇性θ波爆发刺激(iTBS)增加背外侧前额叶皮层(DLPFC)的θ波功率。
Front Neurosci. 2020 Jan 31;14:41. doi: 10.3389/fnins.2020.00041. eCollection 2020.
7
Enhancing cognition with video games: a multiple game training study.用视频游戏增强认知能力:一项多游戏训练研究。
PLoS One. 2013;8(3):e58546. doi: 10.1371/journal.pone.0058546. Epub 2013 Mar 13.
8
Twice-Daily Theta Burst Stimulation of the Dorsolateral Prefrontal Cortex Reduces Methamphetamine Craving: A Pilot Study.每日两次背外侧前额叶皮质θ波爆发刺激可减少甲基苯丙胺渴望:一项初步研究。
Front Neurosci. 2020 Mar 25;14:208. doi: 10.3389/fnins.2020.00208. eCollection 2020.
9
Theta Burst Transcranial Magnetic Stimulation of Fronto-Parietal Networks: Modulation by Mental State.额顶叶网络的theta爆发式经颅磁刺激:受心理状态调节
J Psychiatr Brain Sci. 2020;5. doi: 10.20900/jpbs.20200011. Epub 2020 May 26.
10
Impact of Prefrontal Theta Burst Stimulation on Clinical Neuropsychological Tasks.前额叶θ波爆发刺激对临床神经心理学任务的影响。
Front Neurosci. 2017 Aug 18;11:462. doi: 10.3389/fnins.2017.00462. eCollection 2017.

引用本文的文献

1
Efficacy of Repetitive Transcranial Magnetic Stimulation (rTMS) Combined with Psychological Interventions: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.重复经颅磁刺激(rTMS)联合心理干预的疗效:随机对照试验的系统评价和荟萃分析
Brain Sci. 2023 Nov 30;13(12):1665. doi: 10.3390/brainsci13121665.
2
Relations between Video Game Engagement and Social Development in Children: The Mediating Role of Executive Function and Age-Related Moderation.电子游戏参与度与儿童社交发展之间的关系:执行功能的中介作用及年龄相关的调节作用
Behav Sci (Basel). 2023 Oct 11;13(10):833. doi: 10.3390/bs13100833.
3
Cognitive Effects Following Offline High-Frequency Repetitive Transcranial Magnetic Stimulation (HF-rTMS) in Healthy Populations: A Systematic Review and Meta-Analysis.

本文引用的文献

1
Theta-Burst Transcranial Magnetic Stimulation for Posttraumatic Stress Disorder.经颅磁刺激治疗创伤后应激障碍。
Am J Psychiatry. 2019 Nov 1;176(11):939-948. doi: 10.1176/appi.ajp.2019.18101160. Epub 2019 Jun 24.
2
Training and transfer effects of extensive task-switching training in students.学生广泛任务转换训练的培训和转移效应。
Psychol Res. 2020 Mar;84(2):389-403. doi: 10.1007/s00426-018-1059-7. Epub 2018 Jul 17.
3
Why You Should Report Bayes Factors in Your Transcranial Brain Stimulation Studies.为何你应在经颅磁刺激研究中报告贝叶斯因子。
健康人群离线高频重复经颅磁刺激(HF-rTMS)后的认知效应:系统评价和荟萃分析。
Neuropsychol Rev. 2024 Mar;34(1):250-276. doi: 10.1007/s11065-023-09580-9. Epub 2023 Mar 1.
4
Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability.短期触屏电子游戏可提高抑制能力。
Int J Environ Res Public Health. 2021 Jun 26;18(13):6884. doi: 10.3390/ijerph18136884.
Front Psychol. 2018 Jul 2;9:1125. doi: 10.3389/fpsyg.2018.01125. eCollection 2018.
4
On the Mechanisms of Transcranial Magnetic Stimulation (TMS): How Brain State and Baseline Performance Level Determine Behavioral Effects of TMS.经颅磁刺激(TMS)的作用机制:脑状态和基线表现水平如何决定TMS的行为效应
Front Psychol. 2018 May 17;9:741. doi: 10.3389/fpsyg.2018.00741. eCollection 2018.
5
Effectiveness of theta burst versus high-frequency repetitive transcranial magnetic stimulation in patients with depression (THREE-D): a randomised non-inferiority trial.theta 爆发刺激与高频重复经颅磁刺激治疗抑郁症的疗效比较(THREE-D):一项随机非劣效性试验。
Lancet. 2018 Apr 28;391(10131):1683-1692. doi: 10.1016/S0140-6736(18)30295-2. Epub 2018 Apr 26.
6
Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks.动作视频游戏与大脑: fMRI 在视觉和言语认知任务中无行为效应的影响。
Brain Behav. 2017 Dec 16;8(1):e00877. doi: 10.1002/brb3.877. eCollection 2018 Jan.
7
The effects of theta burst stimulation (TBS) targeting the prefrontal cortex on executive functioning: A systematic review and meta-analysis.经颅磁刺激靶向前额叶皮质的 theta 爆发刺激对执行功能的影响:系统评价和荟萃分析。
Neuropsychologia. 2018 Mar;111:344-359. doi: 10.1016/j.neuropsychologia.2018.02.004. Epub 2018 Feb 10.
8
Interindividual variability in response to continuous theta-burst stimulation in healthy adults.健康成年人对连续theta波爆发刺激反应的个体间变异性。
Clin Neurophysiol. 2017 Nov;128(11):2268-2278. doi: 10.1016/j.clinph.2017.08.023. Epub 2017 Sep 21.
9
Common framework for "virtual lesion" and state-dependent TMS: The facilitatory/suppressive range model of online TMS effects on behavior.“虚拟损伤”与状态依赖型经颅磁刺激的通用框架:经颅磁刺激对行为的在线效应的促进/抑制范围模型
Brain Cogn. 2017 Dec;119:32-38. doi: 10.1016/j.bandc.2017.09.007. Epub 2017 Sep 28.
10
Initial activation state, stimulation intensity and timing of stimulation interact in producing behavioral effects of TMS.初始激活状态、刺激强度和刺激时间相互作用,共同产生 TMS 的行为效应。
Neuroscience. 2017 Nov 5;363:134-141. doi: 10.1016/j.neuroscience.2017.09.002. Epub 2017 Sep 8.