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动作视频游戏与大脑: fMRI 在视觉和言语认知任务中无行为效应的影响。

Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks.

机构信息

Centre for Cognitive Neuroscience University of Salzburg Salzburg Austria.

Department of Psychology University of Salzburg Salzburg Austria.

出版信息

Brain Behav. 2017 Dec 16;8(1):e00877. doi: 10.1002/brb3.877. eCollection 2018 Jan.

Abstract

INTRODUCTION

In this functional magnetic resonance imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (=14) and nongamers (=14) in order to investigate possible effects of gaming on cognitive and brain abilities.

METHODS

Based on previous research, we expected advantages in performance for experienced action video gamers accompanied by less activation (due to higher efficiency) as measured by fMRI in the frontoparietal attention network.

RESULTS

Contrary to these expectations, we did not find differences in overall task performance, nor in brain activation during the VST. We identified, however, a significantly different increase in the BOLD signal from a baseline task to the LDT in action video gamers compared with nongamers. This increased activation was evident in a number of frontoparietal regions including the left middle paracingulate cortex, the left superior frontal sulcus, the opercular part of the left inferior frontal gyrus, and the left and right posterior parietal cortex. Furthermore, we found increased activation in the triangular part of the left inferior frontal gyrus in gamers relative to nongamers when activation during the LDT was compared with activation during the VST.

CONCLUSIONS

In sum, the expected positive relation between action video game experience and cognitive performance could not be confirmed. Despite their comparable task performance, however, gamers and nongamers exhibited clear-cut differences in brain activation patterns presumably reflecting differences in neural engagement, especially during verbal cognitive tasks.

摘要

简介

在这项功能性磁共振成像(fMRI)研究中,我们比较了长时间玩动作视频游戏的玩家(=14 名)和非玩家(=14 名)在执行视空间任务(VST)和字母检测任务(LDT)时的任务表现和大脑激活情况,以探究游戏对认知和大脑能力的可能影响。

方法

基于先前的研究,我们预计经验丰富的动作视频游戏玩家在执行 fMRI 测量的额顶注意网络任务时表现更好,激活程度更低(由于效率更高)。

结果

与这些预期相反,我们在总体任务表现和 VST 期间的大脑激活方面均未发现差异。然而,我们发现,与非玩家相比,动作视频游戏玩家在从基线任务到 LDT 的过程中,大脑的 BOLD 信号有显著的不同程度的增加。这种增加的激活在许多额顶区域都很明显,包括左中旁扣带回、左额上沟、左额下回的脑岛部分、左后顶叶和右后顶叶。此外,当比较 LDT 期间的激活与 VST 期间的激活时,我们发现游戏玩家在左额下回的三角部的激活比非玩家高。

结论

总的来说,动作视频游戏经验与认知表现之间的预期正相关关系无法得到证实。然而,尽管他们的任务表现相当,游戏玩家和非玩家在大脑激活模式上表现出明显的差异,这可能反映了神经参与的差异,尤其是在言语认知任务中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4a8f/5853626/452bcac6a34e/BRB3-8-e00877-g001.jpg

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