Wilson Vanessa A D, Kade Carolin, Moeller Sebastian, Treue Stefan, Kagan Igor, Fischer Julia
Department of Primate Cognition, Johann-Friedrich-Blumenbach Institute for Zoology and Anthropology, University of Göttingen, Göttingen, Germany.
Cognitive Ethology Laboratory, German Primate Center - Leibniz Institute for Primate Research, Göttingen, Germany.
Front Psychol. 2020 Jul 17;11:1645. doi: 10.3389/fpsyg.2020.01645. eCollection 2020.
Following the expanding use and applications of virtual reality in everyday life, realistic virtual stimuli are of increasing interest in cognitive studies. They allow for control of features such as gaze, expression, appearance, and movement, which may help to overcome limitations of using photographs or video recordings to study social responses. In using virtual stimuli however, one must be careful to avoid the uncanny valley effect, where realistic stimuli can be perceived as eerie, and induce an aversion response. At the same time, it is important to establish whether responses to virtual stimuli mirror responses to depictions of a real conspecific. In the current study, we describe the development of a new virtual monkey head with realistic facial features for experiments with nonhuman primates, the "Primatar." As a first step toward validation, we assessed how monkeys respond to facial images of a prototype of this Primatar compared to images of real monkeys (RMs), and an unrealistic model. We also compared gaze responses between original images and scrambled as well as obfuscated versions of these images. We measured looking time to images in six freely moving long-tailed macaques () and gaze exploration behavior in three rhesus macaques (). Both groups showed more signs of overt attention to original images than scrambled or obfuscated images. In addition, we found no evidence for an uncanny valley effect; since for both groups, looking times did not differ between real, realistic, or unrealistic images. These results provide important data for further development of our Primatar for use in social cognition studies and more generally for cognitive research with virtual stimuli in nonhuman primates. Future research on the absence of an uncanny valley effect in macaques is needed, to elucidate the roots of this mechanism in humans.
随着虚拟现实在日常生活中的使用和应用不断扩展,逼真的虚拟刺激在认知研究中越来越受到关注。它们能够控制诸如注视、表情、外貌和动作等特征,这可能有助于克服使用照片或视频记录来研究社会反应的局限性。然而,在使用虚拟刺激时,必须小心避免恐怖谷效应,即逼真的刺激可能被视为怪异,并引发厌恶反应。同时,确定对虚拟刺激的反应是否反映对真实同种个体描绘的反应也很重要。在当前的研究中,我们描述了一种用于非人类灵长类动物实验的具有逼真面部特征的新型虚拟猴头“灵长类头像”的开发。作为验证的第一步,我们评估了猴子对这种灵长类头像原型的面部图像与真实猴子(RM)图像以及一个不逼真模型的反应。我们还比较了原始图像与这些图像的加扰以及模糊版本之间的注视反应。我们测量了六只自由活动的长尾猕猴对图像的注视时间以及三只恒河猴的注视探索行为。两组对原始图像的明显关注迹象都多于加扰或模糊图像。此外,我们没有发现恐怖谷效应的证据;因为对于两组来说,真实、逼真或不逼真图像之间的注视时间没有差异。这些结果为我们的灵长类头像在社会认知研究中的进一步开发以及更广泛地用于非人类灵长类动物的虚拟刺激认知研究提供了重要数据。需要对猕猴中不存在恐怖谷效应进行进一步研究,以阐明这种机制在人类中的根源。