• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
(Internet) Gaming Disorder in -5 and -11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le -5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein.(网络)游戏障碍 5 岁和 11 岁:半满还是半空的杯子:(网络)游戏障碍在 ICD-11 中的情况:半满还是半空的杯子。
Can J Psychiatry. 2021 May;66(5):477-484. doi: 10.1177/0706743720948431. Epub 2020 Aug 18.
2
DSM-5 Internet gaming disorder among a sample of Mexican first-year college students.DSM-5 中墨西哥大一学生群体的网络成瘾障碍。
J Behav Addict. 2019 Dec 1;8(4):714-724. doi: 10.1556/2006.8.2019.62. Epub 2019 Dec 13.
3
Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition.功能障碍、洞察力以及《国际疾病分类》第 11 版中游戏障碍标准与《精神障碍诊断与统计手册》第 5 版中网络成瘾障碍标准的比较。
J Behav Addict. 2022 Nov 2;11(4):1012-1023. doi: 10.1556/2006.2022.00079. Print 2022 Dec 27.
4
Expert appraisal of criteria for assessing gaming disorder: an international Delphi study.评估游戏障碍标准的专家评估:一项国际 Delphi 研究。
Addiction. 2021 Sep;116(9):2463-2475. doi: 10.1111/add.15411. Epub 2021 Feb 1.
5
Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis.网络游戏障碍的诊断临床特征:《精神疾病诊断与统计手册》第5版网络游戏障碍与《国际疾病分类》第11版游戏障碍诊断的比较
J Clin Med. 2019 Jun 28;8(7):945. doi: 10.3390/jcm8070945.
6
Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11.DSM-5 中与网络游戏障碍相关的有效性、功能损害和并发症,以及 ICD-11 中的游戏障碍。
Aust N Z J Psychiatry. 2020 Jul;54(7):707-718. doi: 10.1177/0004867419881499. Epub 2019 Oct 21.
7
Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.德国青少年网络成瘾障碍的患病率:全州代表性样本中 DSM-5 九项标准的诊断贡献
Addiction. 2015 May;110(5):842-51. doi: 10.1111/add.12849. Epub 2015 Mar 10.
8
Which is more stable and specific: DSM-5 internet gaming disorder or ICD-11 gaming disorder? A longitudinal study.DSM-5 网络游戏障碍与 ICD-11 游戏障碍,哪个更稳定和具体?一项纵向研究。
Psychiatry Clin Neurosci. 2023 Apr;77(4):213-222. doi: 10.1111/pcn.13522. Epub 2023 Feb 9.
9
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.十项网络成瘾测试(IGDT - 10)的验证及对九项《精神疾病诊断与统计手册》第五版(DSM - 5)网络成瘾标准的评估。
Addict Behav. 2017 Jan;64:253-260. doi: 10.1016/j.addbeh.2015.11.005. Epub 2015 Nov 26.
10
The Clinical Utility of the Chen Internet Addiction Scale-Gaming Version, for Internet Gaming Disorder in the DSM-5 among Young Adults.《陈网络成瘾量表游戏版在 DSM-5 中对年轻人网络游戏障碍的临床实用性》。
Int J Environ Res Public Health. 2019 Oct 28;16(21):4141. doi: 10.3390/ijerph16214141.

引用本文的文献

1
Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.游戏障碍的诊断演变与共病情况:来自中国五家医院精神科2018年至2023年的见解
J Behav Addict. 2025 Jun 23;14(2):873-888. doi: 10.1556/2006.2025.00051. Print 2025 Jul 2.
2
Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.被审视的现实:对伊朗男性青少年游戏障碍动态的扎根理论探索
Front Psychiatry. 2024 May 2;15:1357211. doi: 10.3389/fpsyt.2024.1357211. eCollection 2024.
3
The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators.网络成瘾障碍与精神病性体验的关系:网络欺凌和失眠严重程度的中介作用。
BMC Psychiatry. 2023 Nov 17;23(1):857. doi: 10.1186/s12888-023-05363-x.
4
Validation of the Thai Assessment of Criteria for Specific Internet-use Disorders (ACSID-11) among young adults.验证泰国特定互联网使用障碍评估标准(ACSID-11)在年轻成年人中的适用性。
BMC Psychiatry. 2023 Nov 8;23(1):819. doi: 10.1186/s12888-023-05210-z.
5
Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context.印度背景下女性青少年的游戏行为:特征剖析与心理病理学特征
Front Psychiatry. 2023 May 5;14:1081764. doi: 10.3389/fpsyt.2023.1081764. eCollection 2023.
6
Alcohol and Substance Use Disorders Diagnostic Criteria Changes and Innovations in ICD-11: An Overview.《国际疾病分类第11版中酒精和物质使用障碍诊断标准的变化与创新:概述》
Clin Psychol Eur. 2022 Dec 15;4(Spec Issue):e9539. doi: 10.32872/cpe.9539. eCollection 2022 Dec.
7
Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.拉丁美洲和加勒比地区游戏障碍的患病率及相关因素:系统评价。
Int J Environ Res Public Health. 2022 Aug 15;19(16):10036. doi: 10.3390/ijerph191610036.
8
Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.日本网络成瘾障碍(IGD)的现状:儿童和青少年中与生活方式相关的新型疾病
J Clin Med. 2022 Aug 4;11(15):4566. doi: 10.3390/jcm11154566.

本文引用的文献

1
Screening and assessment tools for gaming disorder: A comprehensive systematic review.游戏障碍筛查和评估工具:全面系统综述。
Clin Psychol Rev. 2020 Apr;77:101831. doi: 10.1016/j.cpr.2020.101831. Epub 2020 Feb 11.
2
DSM-5 Internet gaming disorder among a sample of Mexican first-year college students.DSM-5 中墨西哥大一学生群体的网络成瘾障碍。
J Behav Addict. 2019 Dec 1;8(4):714-724. doi: 10.1556/2006.8.2019.62. Epub 2019 Dec 13.
3
Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis.网络游戏障碍的诊断临床特征:《精神疾病诊断与统计手册》第5版网络游戏障碍与《国际疾病分类》第11版游戏障碍诊断的比较
J Clin Med. 2019 Jun 28;8(7):945. doi: 10.3390/jcm8070945.
4
Alcohol Use Disorders in ICD-11: Past, Present, and Future.《ICD-11 中的酒精使用障碍:过去、现在和未来》。
Alcohol Clin Exp Res. 2019 Aug;43(8):1617-1631. doi: 10.1111/acer.14128. Epub 2019 Jul 23.
5
Psychopathology and self-harm among incoming first-year students in six Mexican universities.六所墨西哥大学新生的精神病理学和自伤行为。
Salud Publica Mex. 2019 Ene-Feb;61(1):16-26. doi: 10.21149/9158.
6
Commentary on Degenhardt et al. (2019): Harm to others matters in substance use disorders, and so does discordance between the diagnostic systems.对德根哈特等人(2019年)的评论:对他人造成的伤害在物质使用障碍中很重要,诊断系统之间的不一致也是如此。
Addiction. 2019 Mar;114(3):553-554. doi: 10.1111/add.14560. Epub 2019 Feb 6.
7
The role impairment associated with mental disorder risk profiles in the WHO World Mental Health International College Student Initiative.与精神障碍风险特征相关的角色损伤与世界卫生组织国际大学生精神卫生倡议。
Int J Methods Psychiatr Res. 2019 Jun;28(2):e1750. doi: 10.1002/mpr.1750. Epub 2018 Nov 6.
8
Concordance between the diagnostic guidelines for alcohol and cannabis use disorders in the draft ICD-11 and other classification systems: analysis of data from the WHO's World Mental Health Surveys.酒精和大麻使用障碍诊断指南在 ICD-11 草案与其他分类系统之间的一致性:来自世界卫生组织世界心理健康调查的数据分析。
Addiction. 2019 Mar;114(3):534-552. doi: 10.1111/add.14482. Epub 2018 Dec 9.
9
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective.将游戏障碍纳入 ICD-11:从临床和公共卫生角度看这样做的必要性。
J Behav Addict. 2018 Sep 1;7(3):556-561. doi: 10.1556/2006.7.2018.59. Epub 2018 Jul 16.
10
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.青少年网络成瘾障碍的患病率:一项跨越三十年的荟萃分析。
Scand J Psychol. 2018 Oct;59(5):524-531. doi: 10.1111/sjop.12459. Epub 2018 Jul 13.

(网络)游戏障碍 5 岁和 11 岁:半满还是半空的杯子:(网络)游戏障碍在 ICD-11 中的情况:半满还是半空的杯子。

(Internet) Gaming Disorder in -5 and -11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le -5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein.

机构信息

42584Instituto Nacional de Psiquiatría Ramón de la Fuente Muñiz, Ciudad de México, México.

27757Universidad Autónoma de Aguascalientes, México.

出版信息

Can J Psychiatry. 2021 May;66(5):477-484. doi: 10.1177/0706743720948431. Epub 2020 Aug 18.

DOI:10.1177/0706743720948431
PMID:32806957
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8107956/
Abstract

BACKGROUND

(-5) included in 2013 Internet gaming disorder (IGD) as a condition for further study, and in 2018, the World Health Organization included gaming disorder (GD) as a mental disorder in the (-11). We aim to compare disorders of gaming in both diagnostic systems using a sample of young adults in Mexico.

METHODS

Self-administered survey to estimate the prevalence of -5 IGD and -11 GD in 5 Mexican universities; 7,022 first-year students who participated in the University Project for Healthy Students, part of the World Health Organization World Mental Health International College Student Initiative. Cross-tabulation, logistic regression, and item response theory were used to inform on 12- month prevalence of -5 IGD and -11 GD, without and with impairment.

RESULTS

The 12-month prevalence of -5 IGD was 5.2% (95% CI, 4.7 to 5.8), almost twice as high as the prevalence using the -11 GD criteria (2.7%; 95% CI, 2.4 to 3.1), and while adding an impairment requirement diminishes both estimates, prevalence remains larger in -5. We found that -5 cases detected and undetected by -11 criteria were similar in demographics, comorbid mental disorders, service use, and impairment variables with the exception that cases detected by -11 had a larger number of symptoms and were more likely to have probable drug dependence than undetected -5 cases.

CONCLUSION

-5 cases detected by -11 are mostly similar to cases undetected by -11. By using -11 instead of -5, we may be leaving (similarly) affected people underserved. It is unlikely that purely epidemiological studies can solve this discrepancy and clinical validity studies maybe needed.

摘要

背景

(-5)在 2013 年被纳入互联网游戏障碍(IGD)作为进一步研究的条件,2018 年,世界卫生组织将游戏障碍(GD)纳入(-11)精神障碍。我们旨在使用墨西哥年轻成年人的样本比较这两个诊断系统中的游戏障碍。

方法

自我管理调查,以估计在 5 所墨西哥大学中(-5)IGD 和(-11)GD 的患病率;共有 7022 名参与世界卫生组织世界心理健康国际大学生倡议大学生健康项目的一年级学生参与了该研究。交叉表、逻辑回归和项目反应理论用于报告无和有损害的(-5)IGD 和(-11)GD 的 12 个月患病率。

结果

(-5)IGD 的 12 个月患病率为 5.2%(95%CI,4.7 至 5.8),几乎是使用(-11)GD 标准的患病率的两倍(2.7%;95%CI,2.4 至 3.1),而添加损害要求会降低这两个估计值,但(-5)的患病率仍然更高。我们发现,(-11)标准检测和未检测到的(-5)病例在人口统计学、合并精神障碍、服务使用和损害变量方面相似,除了(-11)检测到的病例有更多的症状且更有可能有疑似药物依赖而未被(-5)检测到。

结论

(-11)检测到的(-5)病例与(-11)未检测到的病例大多相似。通过使用(-11)而不是(-5),我们可能会让(同样)受影响的人得不到服务。仅仅通过流行病学研究可能无法解决这一差异,可能需要进行临床有效性研究。