Instituto Nacional de Psiquiatría Ramón de la Fuente Muñiz, Ciudad de México,Mexico.
Universidad Autónoma de Aguascalientes, Aguascalientes,Mexico.
J Behav Addict. 2019 Dec 1;8(4):714-724. doi: 10.1556/2006.8.2019.62. Epub 2019 Dec 13.
DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies.
A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization's World Mental Health International College Student Initiative.
The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach's α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18-19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4-2.4)] and any severe role impairment [OR = 2.4 (1.7-3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%.
Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5.
DSM-5 将网络游戏障碍(IGD)纳入进一步研究的条件。虽然在线和离线游戏可能会对玩家产生不良的负面影响,但我们对 IGD 的分类学及其流行程度知之甚少,特别是在新兴经济体的国家。
采用自我管理的调查来估计 DSM-5 IGD 的患病率,并研究在 5 所墨西哥大学的 7022 名一年级学生中使用西班牙语测量 DSM-5 IGD 的工具的结构和性能,这些学生参加了世界卫生组织世界心理健康国际大学生倡议的大学生健康项目(PUERTAS)。
IGD 量表具有单维性,因子负荷在 0.694 至 0.838 之间,克朗巴赫的α系数为 0.816。源自游戏和物质障碍症状的项目混合在一起。我们发现总样本中 12 个月的 IGD 患病率为 5.2%;男性(10.2%)和女性(1.2%)的患病率不同,但 18-19 岁(5.0%)和 20 岁以上(5.8%)年龄组的患病率相似。在游戏玩家中,患病率为 8.6%。患有 IGD 的学生更有可能报告终身心理或医疗治疗[比值比(OR)=1.8(1.4-2.4)]和任何严重角色障碍[OR=2.4(1.7-3.3)]。将任何严重角色障碍添加到诊断标准中,将 12 个月的 IGD 患病率降低至 0.7%。
墨西哥样本中 DSM-5 IGD 的患病率和诊断标准的性能在其他地方报告的范围内。重要的是,大约每七个患有 IGD 的学生中就有一个表现出符合 DSM-5 治疗标准的受损水平。