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基于计算机和运动想象训练对长曲棍球得分能力的影响。

The Effects of Computer-Based and Motor-Imagery Training on Scoring Ability in Lacrosse.

作者信息

Hirao Takahiro, Masaki Hiroaki

机构信息

Faculty of Sport Sciences, Waseda University, Tokorozawa, Japan.

出版信息

Front Psychol. 2020 Jul 30;11:1588. doi: 10.3389/fpsyg.2020.01588. eCollection 2020.

DOI:10.3389/fpsyg.2020.01588
PMID:32848992
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7406689/
Abstract

Previous studies have confirmed that the temporal attentional control created by the repetition of stimulus-response compatibility (SRC) tasks was transferred to shooting skills in lacrosse players. In the current study, we investigated whether combining motor imagery training with SRC tasks could enhance the scoring ability of lacrosse players. We grouped 33 male lacrosse players into three groups: an SRC task and motor imagery group (referred as to SRC + Image), an SRC task group, and a control group. Players in the first two groups underwent five sessions of 200 SRC task trials. In addition, the SRC + Image group completed five sessions of motor-imagery training. The control group underwent no training interventions. All three groups performed a lacrosse shooting test and a Simon task before and after training sessions to assess the magnitude of the interference effects of the various types of training they underwent. The results of the Simon task showed that repetition of 1,000 trials was enough to create a short-term representation with the incompatible special mapping being transferred to a dynamic activity like lacrosse shooting. Moreover, a combination of a computer-based Type 2 task and motor-imagery training could effectively increase players' scoring abilities in a field of large spatial conflict.

摘要

先前的研究证实,刺激-反应兼容性(SRC)任务的重复所产生的时间注意力控制被转移到了长曲棍球运动员的射门技巧上。在当前的研究中,我们调查了将运动想象训练与SRC任务相结合是否能提高长曲棍球运动员的得分能力。我们将33名男性长曲棍球运动员分为三组:一个SRC任务和运动想象组(简称为SRC + 想象组)、一个SRC任务组和一个对照组。前两组的运动员进行了五轮,每轮200次的SRC任务试验。此外,SRC + 想象组还完成了五轮运动想象训练。对照组未接受任何训练干预。所有三组在训练前后都进行了长曲棍球射门测试和西蒙任务,以评估他们所接受的各种类型训练的干扰效应大小。西蒙任务的结果表明,重复1000次试验足以创建一个短期表征,使不相容的空间映射转移到像长曲棍球射门这样的动态活动中。此外,基于计算机的2型任务和运动想象训练的结合可以有效地提高运动员在大空间冲突领域的得分能力。

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